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Battle Mages Guide (Safest Method)

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Battle Mages are very good money, but also very risky if you do not have a solid escape plan. They are located in the mage arena. To get to the mage arena you must first go to ::mb. Then, pull the lever (will tele you to 50 wild), cut the two webs to the east, and walk a few more steps east. If you see a room blocked by two webs containing a lever, you are at the right place. Cut one of said webs, walk in, pull the lever, and you are now in the mage arena.

Starting at Super rank, donators will have a boosted npc drop rate. This means if you are a super or above this money making method will work better for you than someone of a lower status.

**IMPORTANT** ONLY magic attacks can be used inside the arena, so trying to use range or melee will not work.

There are 3 setups to choose from when going to battle mages; budget, basics, and max

Choose one based on your financial standing. (Welfare=broke af cant afford any gear, Basics=can afford some barrows but not much more, Max=Got money to spend on maximizing money/hour)

 

Before we start, you should notice that all of the gear sets have a very weird set of armor in the inventory. This gear is the lowest mage attack bonus I could find on the server. The purpose of this is to give you a very easy way to avoid pkers. If a pker comes to battle mages and tries to kill you, simply put on the armor, then splash on a battle mage until they leave. Make sure to check back into ur account to restore pray every few mins and you should outlast the pker's patience. After the pker leaves stay inside the mage arena but walk to the lever area. From here, you can scout mage bank for a few minutes to make sure they are not coming back.

 

Before using a certain set, make sure you read the important notes to see my tips regarding the gear.

 

Welfare:

Spoiler

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GEAR IN ABOVE PICTURE: 

Format= Slot- item (item id)

Helmet- Farseer Helmet (3755)

Necklace- Amulet of Glory (11978)

Body- Mystic Robe top (4111)

Legs- Mystic robe bottom (4113)

Boots- Wizard boots (2579)

Shield- Book of darkness (12612)

Weapon- Ancient staff (4675)

Gloves- Barrows gloves (unspawnable) or Dragon gloves if you do not have barrows (7461)

Ring- Ring of wealth (i) (unspawnable] [not required but very helpful]

Cape- Cape of saradomin (2412)

 

 

41cc4bac8ea092b2e22d9c04da0ae825e319ad54

GEARSET IN ABOVE PICTURE:

Helm- Rune full helm (2619)

Shield- Toktz-ket-xil (6524)

Gloves- Black d'hide vambraces (2491)

Body- Fighter torso (10551)

Legs- Granite platelegs (6809)

Boots- Snakeskin boots (6328)

Weapon- White magic staff (6603)

IMPORTANT NOTES

-The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it 

-You will not be risking enough to attack the battle mages, so you can either: 

Upgrade your gear piece by piece until you risk 20m skulled or unskulled

Bring 20m in coins

Bring random items that will make your risk 20m (noted anglers, super combat pots, etc.)

-Ice barrage is the best option if you do not want to spend money on wrath runes and a tome of fire.

-The super antipoison is VERY crucial in case a pker venoms you

-If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.

-I suggest using all of the money you make in this gear to upgrade to one of the sets below.

 

 

Basics:

Spoiler

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GEARSET IN ABOVE PICTURE:

Helm- Ahrim's Hood

Shield- Tome of fire

Gloves- Barrows gloves

Body- Ahrim's robe top

Legs- Ahrim's robe skirt

Boots- Infinity boots

Weapon- Staff of the dead (or staff of light)

Cape- Imbued zamorak cape

Necklace- Occult necklace

Ring- Ring of wealth (i)

 

dae037b533c672ad515b109bbfbc7c82a2b788b9

GEARSET IN ABOVE PICTURE:

Format=Slot- item (item id)

Helm- Rune full helm (2619)

Shield- Toktz-ket-xil (6524)

Gloves- Black d'hide vambraces (2491)

Body- Fighter torso (10551)

Legs- Granite platelegs (6809)

Boots- Snakeskin boots (6328)

Weapon- White magic staff (6603)

 

IMPORTANT NOTES

**EDIT** I realized after making this that if you use a sotd or SOL, you will no longer need a d scim to cut the webs, so you can substitute the scim for a restore or brew whichever you would like.

-The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it 

-You will not be risking enough unskulled to attack the battle mages, so you can either: 

Upgrade your gear piece by piece until you risk 20m unskulled

Bring the difference between your risk and 20m in coins

Type ::skull once you make it to the arena

-Fire surge is the best option (max 45 with tome of fire), and you will profit runes per trip. However, if you do not wish to use fire surge, your second best option is ice barrage (max 38) with a REGULAR* staff of the dead or staff of light

*If you use a toxic staff, you will venom the battle mages when you try to box them

-Using ice barrage will give you the option to freeze a pker and log out underneath them, but you will be sacrificing some total damage in order to have that option

-The sanfews are VERY crucial. If you are not able to bring them, you must have an anti venom in case a pker venoms you

-If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.

Max:

Spoiler

15c024b8f19369b8f28d0c91ec6c170bf8f7f56d

GEARSET IN ABOVE PICTURE:

Helm- Ancestral hat

Shield- Tome of fire

Gloves- Tormented bracelet

Body- Ancestral robe top

Legs- Ancestral Robe bottoms

Boots- Eternal boots

Weapon- Staff of light

Cape- Imbued zamorak cape

Ring- Ring of wealth (i)

 

dae037b533c672ad515b109bbfbc7c82a2b788b9

GEARSET IN ABOVE PICTURE:

Format=Slot- item (item id)

Helm- Rune full helm (2619)

Shield- Toktz-ket-xil (6524)

Gloves- Black d'hide vambraces (2491)

Body- Fighter torso (10551)

Legs- Granite platelegs (6809)

Boots- Snakeskin boots (6328)

Weapon- White magic staff (6603)

 

IMPORTANT NOTES

-*EDIT* I realized after making this post that if you use staff of light or staff of the dead, the scim is not necessary to cut webs. Instead, you can substitute it for another brew or restore, whichever you prefer.

-The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it 

 -You will be risking 64M from the start if you use this set, so do not use it unless you can take the loss because there is still a chance of death.

-If you would like to use a setup very similar to this with less risk, replace the pegs with snakeskin boots and bank the berserker necklace. If you do this, however, you will have to take off your cape and occult necklace in order to have a 100% splash rate.

-Fire surge is the best option (max 49 with tome of fire), and you will profit runes per trip. However, if you do not wish to use fire surge, your second best option is ice barrage (max 41) with a REGULAR* staff of the dead or staff of light

*If you use a toxic staff, you will venom the battle mages when you try to box them

-Using ice barrage will give you the option to freeze a pker and log out underneath them, but you will be sacrificing some total damage in order to have that option

-There is no point in bringing a kodai wand for this setup. It does not give you an extra max hit, and it will push your risk up to 100m.

-The sanfews are VERY crucial. If you are not able to bring them, you must have an anti venom in case a pker venoms you

-If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.

 

Edited by Cali
added names of gear + ids

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I commented on another thread about this as well, as far as GP p/hour is concerned either I have dreadful luck or these methods simply aren't as viable anymore for money.

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