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Tzkal Zuk

Magic + Raids & more

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Magic:

Boosted magic levels currently do not give increased damage with Trident/Sanguinesti. So theres no magic damage increase while being overloaded in CoX thus means imbued heart is pretty useless atm too. Fix this asap.

 

 

Raids Cox/ToB:

-Add Overload + Prayer enhance timers on screen in CoX.

-Rework the points system. You get almost as many purples with 2k points rather than finishing on 10-20k points.

-Add one random skilling room + one random demi-boss room before proceeding to fight Olm.

-Dead clicks happen often in ToB.

-Try to aim the entire Verzik fight as close as possible to osrs by mechanics, make damage less punish-able to where its possible to use melee instead of ranged. Perhaps the trick would do if her Melee attacks were slightly delayed further by 2 ticks after Verzik uses either ranged or magic. This way we have just a little time to flick prayers instead of getting stacked. Also nerfing Verziks melee damage as it can hit up to 75 through melee prayer.

 

Scythe of Vitur:

Scythe is not worth its current price right now as its near equal to saeldor/rapier with dps output. Buff Scythe by changing the way its damage system works. First hit up to 100% damage, second hit given a max hit of 50% and third hit up to 25% damage (with all damage being rounded up from 0.5).

Make it so the 2nd and 3rd hit ALWAYS give the full damage of 50% and 25% according to what the FIRST hit is, instead of just a chance of reaching those max hits.

Example: if first hit were a 50, second would be 25, third would be 13 < (rounded up from 12.5).

 

 

 

Tile & markers:

Add the ability to mark tiles and npc's by pressing Shift + rightclick option on floor/npc menu.

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37 minutes ago, Tzkal Zuk said:

Magic:

Boosted magic levels currently do not give increased damage with Trident/Sanguinesti. So theres no magic damage increase while being overloaded in CoX thus means imbued heart is pretty useless atm too. Fix this asap.

 

 

Raids Cox/ToB:

Add Overload + Prayer enhance timers on screen in CoX

Rework the points system. You get almost as many purples with 2k points rather than finishing on 10-20k points.

Add one random skilling room + one random demi-boss room before proceeding to fight Olm.

 

 

Scythe of Vitur:

Scythe is not worth its current price right now as its near equal to saeldor/rapier with dps output. Buff Scythe by changing the way its damage system works. First hit up to 100% damage, second hit given a max hit of 50% and third hit up to 25% damage (with all damage being rounded up from 0.5)

 

Example: if first hit were a 50, second would be 25, third would be 13 < (rounded up from 12.5).

 

 

Tile & markers:

Add the ability to mark tiles and npc's by pressing Shift + rightclick option on floor/npc menu.

Patched scythe for next update, we are working on tile markers and overlay timers. 

The room already works that way where 2k has a lower chance of getting a rare drop, although I will make this more prominent instead of it being a 3-5% difference, it will probably be a 15-20% difference if you have low points.

I'll look into the auto-attack magic staffs. Thanks!

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14 minutes ago, David said:

Patched scythe for next update, we are working on tile markers and overlay timers. 

The room already works that way where 2k has a lower chance of getting a rare drop, although I will make this more prominent instead of it being a 3-5% difference, it will probably be a 15-20% difference if you have low points.

I'll look into the auto-attack magic staffs. Thanks!

Thank you very much for your quick response dear Mr. David, big love for ya <3

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