Tzkal Zuk 3 Posted February 7, 2021 Magic: Boosted magic levels currently do not give increased damage with Trident/Sanguinesti. So theres no magic damage increase while being overloaded in CoX thus means imbued heart is pretty useless atm too. Fix this asap. Raids Cox/ToB: -Add Overload + Prayer enhance timers on screen in CoX. -Rework the points system. You get almost as many purples with 2k points rather than finishing on 10-20k points. -Add one random skilling room + one random demi-boss room before proceeding to fight Olm. -Dead clicks happen often in ToB. -Try to aim the entire Verzik fight as close as possible to osrs by mechanics, make damage less punish-able to where its possible to use melee instead of ranged. Perhaps the trick would do if her Melee attacks were slightly delayed further by 2 ticks after Verzik uses either ranged or magic. This way we have just a little time to flick prayers instead of getting stacked. Also nerfing Verziks melee damage as it can hit up to 75 through melee prayer. Scythe of Vitur: Scythe is not worth its current price right now as its near equal to saeldor/rapier with dps output. Buff Scythe by changing the way its damage system works. First hit up to 100% damage, second hit given a max hit of 50% and third hit up to 25% damage (with all damage being rounded up from 0.5). Make it so the 2nd and 3rd hit ALWAYS give the full damage of 50% and 25% according to what the FIRST hit is, instead of just a chance of reaching those max hits. Example: if first hit were a 50, second would be 25, third would be 13 < (rounded up from 12.5). Tile & markers: Add the ability to mark tiles and npc's by pressing Shift + rightclick option on floor/npc menu. 0 Share this post Link to post Share on other sites
David 420 Posted February 7, 2021 37 minutes ago, Tzkal Zuk said: Magic: Boosted magic levels currently do not give increased damage with Trident/Sanguinesti. So theres no magic damage increase while being overloaded in CoX thus means imbued heart is pretty useless atm too. Fix this asap. Raids Cox/ToB: Add Overload + Prayer enhance timers on screen in CoX Rework the points system. You get almost as many purples with 2k points rather than finishing on 10-20k points. Add one random skilling room + one random demi-boss room before proceeding to fight Olm. Scythe of Vitur: Scythe is not worth its current price right now as its near equal to saeldor/rapier with dps output. Buff Scythe by changing the way its damage system works. First hit up to 100% damage, second hit given a max hit of 50% and third hit up to 25% damage (with all damage being rounded up from 0.5) Example: if first hit were a 50, second would be 25, third would be 13 < (rounded up from 12.5). Tile & markers: Add the ability to mark tiles and npc's by pressing Shift + rightclick option on floor/npc menu. Patched scythe for next update, we are working on tile markers and overlay timers. The room already works that way where 2k has a lower chance of getting a rare drop, although I will make this more prominent instead of it being a 3-5% difference, it will probably be a 15-20% difference if you have low points. I'll look into the auto-attack magic staffs. Thanks! 1 Share this post Link to post Share on other sites
Tzkal Zuk 3 Posted February 7, 2021 14 minutes ago, David said: Patched scythe for next update, we are working on tile markers and overlay timers. The room already works that way where 2k has a lower chance of getting a rare drop, although I will make this more prominent instead of it being a 3-5% difference, it will probably be a 15-20% difference if you have low points. I'll look into the auto-attack magic staffs. Thanks! Thank you very much for your quick response dear Mr. David, big love for ya <3 0 Share this post Link to post Share on other sites