Hello, i've been really grinding runewild skilling side and would like to suggest few tweaks and changes to the current skilling side of the game.
1- Wilderness resource arena minor changes.
Since wildy resouce arena gives *DOUBLE* resources, i suggest giving double XP (Or a boost) on skills that are not gatherable. Such as:
Cooking, Crafting, Firemaking, Smithing, Herblore
This would make some skillers train there, with coins & resources brought by themselves, increasing the risk within the place and bring a hole lot more PKING activity there.
2- Add a ::empty command
This command would help a bunch of players that are in need of emptying unwanted items. Such as bank cleaning, getting rid of useless skilling resources & more.
Having a confirmation text pop out "Are you sure you would like to Empty your inventory?"
3- SkillCapes - This one has been suggested already
Asign the level requirement to each cape to wear. Who isnt proud of a hard earned 99 skill?
Seeing anyone wear a 99 slayer cape, which can take days or weeks just takes all the respect away.
4- Agility alternatives - Iron man accounts benefited too
The only 2 Agility alternatives are: Gnome stronghold / Wildy Agility Course
I'd like to see more courses added into game, sush as rooftops. These would help out the grind for HCIM accounts that for 1-99 Agility are foreced to either train all the way to 99 at gnome course (950 Laps) or to risk their HC status at the Wildy course.
I suggest adding 2 alternative agility training courses, such as Seer's Village at 60+ and Ardougne at 90+
Those 4 are some i'd like to suggest right away and see if there is any interest in applying SKILLING changes into the game by the players + staff team.
I'll keep grinding!