Jump to content

kegan

Super
  • Content count

    73
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by kegan


  1. 21 hours ago, cokiemonsta said:

     

    Which is exactly why botting is not aloud with David's annoying anti bot.

    Also you did your math wrong. You dont get 167k per minute without boost and if you did 2x xo would boost it to 334k xp per minute not 250k. 

    If you can get 10m crafting xp per hour you can get like 11.9m I think with a 1.5x boost for 20 minutes. But I didn't calculate the fact that you get 10m xp before 1 hour which means it goes to about 12-12.5mish off the top of my head. That's with 1.5x.

    The numbers above reflect 1.5x not 2x just wrote it wrong.  167k x 60 is 10m xp /hr.  167x1.5 is 250.

    Also anti bot is a joke u went from 78-99 agility without 1 and 96-99 crafting without one.  All someone has to do is ocasionally look at his screen while botting to avoid them. 


  2. Its 12.5m crafting xp per hour once you hit 10m under this idea.  166666 xp per minute off 2x but once you get 2x once 250k xp per minute

    250k x 20 5m

    166k x 30 minutes 5m xp

    20 minutes restarts

    10 minutes at 250k 2.5m

    12.5m xp total on a skill which is easily botted so people will have no problem babby sitting for hours


  3. 14 hours ago, cokiemonsta said:

    Max cape is already easy just takes much more time then most servers. I wish there were some sort of bonus xp for after 99, like xp lamps, for mainly the achievement that requires lots of experience in 1 skill or those that just enjoy skilling and would like to go beyond 99 but not spend eternity. 

    Maybe add like 1.5x xp boost for 20 minutes after every 10m xp gained in that skill. (also will only be 1.5x boost for that skill)

    You can get 10m xp a hour in crafting.  That would be broken as once you get the 1.5x once 10m xp would only take approx 35minutes.  You would be on 1.5x xp for 40 minutes per every hour


  4. 1 hour ago, Rudra said:

    Would like to see these added, but not if they can be bought/traded.

    agreed.  earned not bought.  i say this even tho now i am maxxed without them lol


  5. The idea is a boss like vork in the sense everyone can atk it and top 5 dpm get reward but it is in single combat only.  Lets just say skitzo.

    Loc 1:  south of pirates hut

    Loc 2:  28 wild north of east drags

    Timer: spawns 1 hour after vork is killed

    Loot: 100% x wildy points in form of emblems 5k-10k pts (10k points is 5k short of ring scroll which is about 15m)

    Uncommon: 15k pts in emblems, super mystery box, mystery box

    Rare: legend m box, acb, ancient wyv shield

    Very rare:  pet m box, 3a mbox, ancest pieces

    Other reward ideas are cosmetics that hold value: phats weens 3a items as very rares 

    This boss could be combined with the vork achieve to make it more possible for solo players.  Kill a combination of 40 80 120 of vork and skitzo


  6. Currently vork brings a lot of furys dh sets and gmauls into the game daily which is fine as these are highly used and traded but it causes oversaturation making pkd dh sets not sell as easily.  (I have 105 dh helms and 60+ sets from vork...  and 50+ furies from sub 100 kills)

    So what if we cycled vorks 100% drop table? Say it cycles at the same cycle of weekly achieves,

    Week 1 dh gmauls furies,

    week 2 ahrims occults seers rings or mages book or infin boots,

    week 3 karils archer ring rangers dbows

    week 4 ring imbued scroll emblems pots food teas pizzas.

    This way one specific set does not stay bottomed out and there is a week where no sets come into the game to allow them all to restabalise.

    Ofcourse quanities of each item would need to be adjusted as to make sure they do not exceed 10m shop value and all these items would drop noted or would still be lost on death due to low value.


  7. Maybe add some dialog for new players about activating email for 5m bm and direct them to tp and use dh as an example of how to use it.  Solves both problems no new sets in game but new players also get hand fed a dh set if they want.  This will also stimulate the dh eco by just making new players aware how the tp works.


  8. 50m is a very small amount in 2 hours you can make 200m as a fresh player doing achieves.

    No one is forcing you to trust players, your attempting to avoid the rules and if you get burned that's on you...

    Risk fight or save up untill you have 200mish.  I have 4b+ and ive only done 4 gambles all under 100m.  Only won 200m in risk fights and 0 pvm drops over 50m...  you dont have to gamble but if you want to wait for 25m limit on weekends or make aure you have enough bank to lose a few and not be cleaned


  9. 1 hour ago, John Gotti said:

    you play a p server to and cry 24 7 l0l about dying in the wilderness, there's a reason its called the WILDERNESS 

    He probably just feels the same way about multi as you and your clan feel about singles when ratlords are online.  Why bother...  go multi get bolt ragged at all bosses.  You go single and get planked by ratlords or legion.  You should know the feeling. 


  10. 27 minutes ago, ret456urd said:

    Actually we have no idea how lootshare works all I know is that it stacks up if you're in a cc. No idea how it determines who gets the drop. I support the changes you suggested btw :)

    An alternate suggestion is to add instances.

    Maybe a slayer task only corp.  Solo or team with others on task


  11. Support!  Other servers have the utube link ability and its nice.

    Maybe add a live command for streamers that either autoyells their twitch every 5 minutes or send a broadcast for 2 minutes every 30 minutes


  12. That is called being smart.  Maybe if your clan was smarter they wouldnt kill pvmers till after the vork dies...  imagine that if you dont bolt rag us and perticipate in the boss we dont die on purpose and loot at home...  

    As for skitzo.  There are more singles clans that would hit eachother and if you get focused you just dont loot die or tp out come back in tank and loot...  simple as that


  13. 5 hours ago, John Gotti said:

    No people got the bgs nerfed, now they don't want insta skull ON A PVP BASED BOSS TO COMPETE FOR LOOT. all they do is do dps/die and they get the loot spawned under them at home, its stupid if they cant compete rise up and make a clan.

    The bgs did not get nerfed.  It was bugged and gambinos were abusing a weapon with a huge bug in it.  Anyone with basic knowledge of osrs knows that the bgs spec was not correct which is why your members kept getting jailed for using it.

    It drained 100% of hit dmg from prayer...

     

    @taco roll if only the strong survive in wild is that why gambinos dont go singles?


  14. 1 hour ago, Little Dick said:

    That is some overreach of the conversation, my friend! There are numerous facets relating to Vorkath. PvMing and PKing are two, among many more. Mine pertains to the risk-reward asymmetry associated with Vorkath. I believe that the rewards are greater than the risks.

    On a secondary note: I would appreciate a more civil tone - one without an underlying passive aggression.

    How many vork kills do you have?  I have seen you kill it about 3 times the rest your in rag.  So what do you know about the rewards from it.  As someone who has killed it almost 100 times all with row i equipted i can tell you i have yet to recieve a rare drop or better.  So i risk 10m+ sometimes and never get a payout.  

    Also if a clan camps the tele and no1 can get to vork then it is all risk and no reward negating your point. 

×