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Al-Kharid

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Posts posted by Al-Kharid


  1. We had been provided screenshots of you conversating with people, asking for them to post a positive comment on your staff application in return for some items from your goodiebag. This is definitely not the way to approach trying to become a staff member as it's pretty much bribing.

    We're here to make sure everyone on the game has an enjoyable time while playing the game as well as keep the game secure and so we enforce rules and help out whoever we can as much as we can. This is the biggest aspect of being and becoming a Moderator so I hope you'll think it through before your next application and maybe you'll have a better shot then.

    Good luck mate.


  2. 1 hour ago, runeman32 said:

    thanks for the reply.

     

    that is what i'm talking about, but it was working earlier this week. 

    Not sure about that mate, haven't really tried doing it myself so far, but that sounds buggy.


  3. 34 minutes ago, Top Fe said:

    Them items shouldn't even be that expensive tbh, I know they're best in slot but come on. Ava's and Fire capes are spawnable and Infernals and assemblers are like 2b. The whole server can't hit it though. Clans can hit it. Solo Ironmen is almost impossible. You could still make it as challenging as it is, but just without it being in multi wildy.

    I mean I could agree on the Ava's being overly expensive, but I disagree on the price of the infernal. Infernal is expensive as fuck to obtain on 07 itself, why make it any easier on this game you know. The only reason the Ava is in the equal price range is because it's the only way to really ''freely'' obtain it, but it's a very rare drop.

    And for Ironmen, we're already working on things to place for ironmen. We're trying to make everything obtainable for them and definitely do consider stuff like this to be very hard for them to get. Just wait mate, changes will come.


  4. I support adding a bonecrusher, would be a great benefit for many people.

    I don't support an instanced vorkath though, there's a reason it drops those certain high valued items and also a reason it's in multi for the whole server to hit. If you want to instance the vorkath, I'd do it without the infernal and head on the drop table then.

    No opinion on the dwarf cannon as of yet.


  5. 4 hours ago, rayp said:

    I think that the only real skill aspect in DHing is making your opponent get you low enough to kill them without chancing yourself in the process.

    Not some gay eating methodology. We can disagree on that, since I doubt I can change your mind on that.

    I had an idea for a DHing tournament with unlimited food potions, etc, but capping hp at 85.

    Could put a 10 minute timer on fights and then just make whoever did the most DPS advance to the next round, which allows for many more k/o opportunities, but some will still inevitably result in just RNG dps or just RNG fat hits on bad risks.

    That would make a single tournament last forever lol, nobody has time for that mate.


  6. 2 hours ago, rayp said:

    So you'd prefer the best strategy to be sitting safe always having to eat and not get your hp below 40 without a high chance of dying, because you can't combo eat?

    Who cares it it takes a bit longer? It's not like a human is sitting there making the match-ups, it's all automated. Tournaments should have the least amount of RNG possible, and favor skill IMO.

    You're contradicting yourself when you're saying it should be about skill, because with less combo food it actually takes more skill to stay alive. You're supposed to be able to use your given resources well enough to know how to survive and when to eat what. If you do a 3 way combo eat everytime you eat, obviously you're not going to be able to maintain surviving because you're going to be through your combo food really quick. I've done a fair few melee based tournaments and I've never gotten to the point I didn't have enough combo food to eat if I'd be getting big hits on me.

    And tournaments already have the most stable RNG currently, as the tournament RNG system works the same as ::cpvp. But both being exactly in the same gear and in full defensive bonuses, it's already clear it'll be a RNG fight where unfortunately most times whoever is lucky enough to get the biggest DPS wins.


  7. I believe the whole point of the design that David has created when making these inventory set-ups, was to make it more challenging for people to survive. If you're able to out-eat every single time your HP goes below 30 with a 3-way food combination, it takes this challenge away.

    Therefore I'm not supportive of this inventory.


  8. The server that uses donator tokens, is a completely different server than Runewild. We're using credits here for the donation currency and I like this way more than that.

    EXP lamps, although I hate slow XP myself, I'm good with the way this is designed. You have to actually work to get your max cape, rather than use EXP lamps to get through it all without moving a muscle. This way, the perks a max cape have, actually have meaning. We wouldn't want the whole game with a max cape, getting perks like it's nothing now would we,

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