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Lesion

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Posts posted by Lesion


  1. 23 hours ago, DREDZFRMCALI said:

    Every drop from npc's is stackable or cash, so whats the point of having a looting bag? imo we shud add more non stackable loots to every npc to make looting bag a viable option for wilderness pvmers

    It is indeed useless for PVM, but it is useful for PKers. 


  2. - each slayer task 300 points? Hell to the naw brother. (No support)

    - Skilling does not represent slayer or has nothing to do with slayer so no, I don't think fish caught or logs chopped or whatever should give you slayer points. (no support)

    Catacombs

    - not bad to give them something worthy but that would make dust devils OP as fuck. Since it's multi and they can be barraged effectively, that would make dark claw farming wayyy too easy. (no support)

    - a skotitzo totem would be nice, but rather at 1/512. (kind of support?)

    PVP

    -  I don't have an opinion on this as i'm not a pker. (undecided)

    - a chance to get something off your target? Isn't that just their +1? Like when you smite them? When done correct, PVP is already rewarding enough in my opinion (no support)

    Overall

    - You mean repairing your armour at Perdu? 175.000 is fine, that's literally 1 kill on any elite task and 2-3 kills on any hard task. It's fine as it is. (No support)

    - Isn't that stuff with imbued rings the same as in Oldschool? Imbued items are simply untradeable and not lost on death. I would support if the other player would get a compensation in blood money when killing somebody with an imbued ring. 

    - I don't think Olm (Chambers of Xeric's) is needed. All raids 1 items are currently available through wilderniss bosses. Removing this would most likely kill the wilderniss since that activity is what keeps the wilderniss alive. 

    - I wouldn't complain about getting 50M blood money. That's a lot for a competition like that.

    - I don't stake, but I have to agree and disagree. Maybe they did set the limit so people wouldn't get scammed for their entire bank. On the other hand I agree with you, staking is your own risk and you can decide for yourself if you want to stake your entire bank or not. The risks are theirs.

    - Support.

     

     


  3. 8 hours ago, cokiemonsta said:

    Iron men should be able to spawn gear. To much work to really implement rune armor to the drop table of black demons or something and all of those other minor items. Also just add the herbl to skilling store and make iron men make them.

    Yeah, I agree it may be too much work too add that all in seperatly. What about Barrows by the way? Would they be able to buy it from Vannakka or would they have to do barrows?


  4. 9 hours ago, Heart Attack said:

    Basic potions you need are prespawned into your bank upon creating an account,  as well as basic items, so i don't think those will be too much of a problem, 

     

    seems interesting wouldnt mind seeing, support

    I would say give them Attack, Strength, Defence, Ranged, Magic and prayer pots and let them make brews and restores themselves.


  5. I suggested this a while ago as well, so obviously I have to support this! Although I have one question: Would ironmen have the ability to spawn items such as runes? If not, an overhaul in the form of introducing runecrafting would be neccesary.

    The same could be asked for potions, if they can not spawn potions we will need to have farming become a thing to grow herbs.


  6. Hi there! First of all: This was not my idea, I had no idea about this until my CC member Star pointed this out to me. 

    The thing is that crafting and herblore work completely different, and one of them is much easier and AFK-able than the other. In this situation, herblore is much easier. 
    You have to train crafting by clicking your chisel and then clicking all 27 gems individually over and over. From what I understood, for herblore you only do this once and it will automatically do your entire inventory. So it's safe to say that crafting is much more click-intensive than herbloring and maybe most skills.

    I would like to suggest to either make both very click-intensive or make it so that for both it only requires 1 action to do the entire inventory. Because personally, I think it's rather weird that with one skill almost all effort is done for you, while for the other skill you have to be constantly clicking.

    Thanks for reading, leave your opinion on this idea and have a good day!


  7. Hi! My introduction is somewhat late.. I think i've been playing for like a week, I think.. So yeah, I'm Lesion. I'm 18 and I live in The Netherlands but please don't talk Dutch to me, just approach me in English ^^

    You may have seen me around on the suggestion page, yeah I've been active i'd say :) You may have also seen me in the #NAMELESS clan, or PK'ing with them and planking shortly after. Let's be honest, I'm not a good Pk'er hehe.  I like talking so if you feel like talking, approach me in game! I like to help, so if you need help, don't hesitate. 

    I hope to see some of you in-game! Lesion out


  8. Hi there! Here a few more small add-ons to the game. Just that little bit more content to the game does it :)

    Highscores in Boss KC
    I can understand how proud PK'ers are with their KD or amount of kills, just a PVM'er would be proud of having the highest KC on a boss. That's why I would love to see a leaderboard being introduced for the highest KC on each boss. It adds a little competition in PVM'ing which I personally would like to watch from a distance ;)

    Highscores in Boss Timer
    Similar to the idea above, but with time. I bet many people have achieved insane times but there is no way (except printscreening) of showing it to the rest of the server. That's why I'd like to see a leaderboard for fastest kill on each boss.

    Having the ability to choose between normal, hard or extreme tasks
    As of right now, I think it's extremely annoying when you get a task you are unable to do (as a result of a lack of gear) or simply don't like. Hate the times you don't have enough points to skip a task. I think it would be nice to be able to make your own choice. This would only be fair, sure people would pick easier tasks but that's why they give less points right? Some players could reach level 80 slayer with normal gear but are in no way ready for the real bosses. Hence why i'd like to see this as an own choice in the future.

    Clue scrolls
    I think this would just be a nice bit of content to the game. Easy, Medium, Hard, Elite and maybe even Master clues! I think Master clues would be great, they would also require people to train skills a little bit (Like in 07). If ironman mode becomes a thing (And I really hope it does), clues would be a great way for ironmen to obtain stuff like ranger boots.
    Clues would also be a way to hit the rarer droptables, like items from the RuneWild cosmetic shop, crystal keys, robin hood hat, ranger boots, 3rd Age or even the beloved Top Hat or Suitcase. Easy and medium clues should be drops from easier slayer tasks, hard clues from hard slayer tasks and elite/master clues from elite tasks. 

    Barbarian course, ardougne and falador course
    I agree, agility is boring. But I don't like how few options it has to be trained. Gnome area is just roundout slow and you can't train agility in the wildy course for 5 minutes before a clown shows up. Just for the sake of adding more possibilities to it, i'd say at least add the barbarian course. Maybe the arougne and falador course if interested. I believe the arougne rooftop course is the second best xp per lap just after the wildy arena.
     

    That's about it (Praise be!), leave your feedback please!

    Lesion out

     


  9. 10 hours ago, Rudra said:

    Would love for there to be more PvM/Skilling content. However, I disagree on the whole void thing.

    Thanks for the support! Do you disagree on Pest Control as it would take more time for people to start bossing? Personally I think this wouldn't be all that harmful. As of right now the wilderniss bosses are packed (especially vet'ion) as a result of people buying full void in the first 30 minutes upon entering the game. I think it wouldn't be a bad thing if people had to grind for their void, that way wilderniss bosses wouldn't be packed all the time.


  10. 1 minute ago, Donky said:

    Once you've bought all of the extensions you receive tasks of 100+ monsters a time.

     

    For the rest, I do support all of them especially the skilling/donator suggestions.

    Thanks for the support man! Much love <3


  11. Credits to P6st0lz for the pet drop rate stuff!

    As P6st0lz pointed out to me, pets are obtainable drops from bosses but are not included in the droptables. We don't see why this is not in the droptables, it's a small thing but it adds some meaning to bossing.

     

    Bonus XP days

    The XP rates are quite low for skilling compared to other RSPS's (that's not a bad thing, don't mistake me). But I'd love to see something in Runewild where every day another skill gets a certain XP-percentage boost. For example: on 13/07/2018: Woodcutting 10% boost. 

     

    Feedback is always appreciated, let me know your thoughts!

    Lesion out

     

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