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Tzkal Zuk

Make ToB solo friendly > aim towards ironman/new players

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I guess we've all been there. ToB being different from osrs and hard for the ones soloing due to the massive damage output by verzik, especially for ironman who have not obtained a scythe yet, thus also the massive reason for getting rejected by other players to raid with.

This suggestion is all about making a slight change by adding a new solo encounter.

First of all it would be a complete seperate instance where no other player can join in to, because thats the whole purpose of soloing.

 

Hereby the following changes that should be applied in this encounter:


Verzik

P1:

-Make it possible to always knock her down by the 3rd dawnbringer staff spec. This would mean having to rearrange her HP to match it. When it takes a 4th spec, the player wont even make it through all pillars and the phase would take far too long.


P2: 
-Revert the hitpoints to its original state matching OSRS.

-Verzik's attack speed should be 4 ticks instead of 5 as it originally is, since we would most likely encounter the fight using a 4 tick weapon.

-Reduce the amount of damage that crabs deal upon exploding to match OSRS.

-Make it so there is 1 blood crab spawn instead of double (optional change).

 

P3:
-Revert the hitpoints to its original state matching OSRS.

-Reduce the amount of damage/max hit she deals with all 3 combat styles matching OSRS. Currently we are tanking and drinking brews rather than dpsing the boss due to the insane damage output it has towards a single player.

-Particles of magic/ranged attacks should be hitting the player 1 tick faster, this is so it will be possible to swap to protect from melee before the melee attack applies to the player.

-Tornado should reset and respawn after 8 ticks once you are being hit by it. To match this change, being hit by tornado should heal Verzik for double the amount instead.

 

By this suggestion am I in no way of supporting the fight being made faster by completion time. The completion time of a run should still be the same as it currently is normally. Most likely to be around the 6-7 minute mark.


I hope we can get this through so there is a chance for people to learn mechanics and get ahold of them in a better way, aswell as more feasible for ironmen to make their way to completion of a raid.

 

 

Edited by Tzkal Zuk

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