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cokiemonsta

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Posts posted by cokiemonsta


  1. This is what i suggested before:

    Premium - I think it's a good started donator no need for changes.

    Super - 5% more pkp and bm per player kill/boss kill

                - increase pet drop rate 5%. (No idea if the ''increased drop rate of 5% at every monster'' effects pet drop rate but stack with it if it does)

    Respected - 10% more pkp and bm per player kill/boss kill (does not stack with super)

                        - increase pet drop rate 10% (does not stack with super)

                        - increase daily and weekly rewards by 10% 

    Legendary - increase daily and weekly rewards by 20%

                        - Special restore altar also gives you a full 2 minutes of stamina.

                         - increase pet drop rate 15%

    Master - Increase pet drop rate 20%

                  - Increase daily and weekly rewards by 30%

    Other then that masters is pretty op

    Ultimate - Again nothing comes to mind. It's a lot of credits but you don't want to make it to overpowered.  I believe the only player with this rank is ''pontus'' so maybe add a customized partyhat, wings etc. for this player.

                     - Also Increase daily and weekly rewards by 50%

                     - Increase pet drop rate 25%

    Edited June 25 by cokiemonsta


  2. I think instead of having instant teleports to slayer bosses or any sort of pvm boss, you should be able to teleport to bonus locations around the wilderness.

    For example:

    - Outside Lava Maze just like the burning amulet but don't have to waste an extra inventory.

    - Outside agility course so it can be used for ancient wyverns and quick access to the course.

    - Teleport to the entrance of lava dragons. This could be used for lava dragons and that extra teleport to vorkath west of !gdz.

    - Teleport 2 tiles away from corp cave. (just so you can't bring completely max gear there without risk) 

    - Teleport to Ankous. (quick access to zulrah) 

    I believe the above teleports are the only teleports that might be needed as perks for max cape. 


  3. boss kc highscore not bad, the timer though is kind of pointless. All rng for bosses like zulrah, callisto etc.

    You can disable elite task.

    Clue scrolls would be nice but then david has to take the time to code it and find good clue scroll hints with locations. Not worth the time atm. 

    Ardy course would be nice to see but the other 2 are kinda pointless.

    Thanks for the suggestions.


  4. The pet drop rates would be awesome and I hope David doesn't just say very very rare lol.

    Also the bonus xp dailies would be unfair for those who have work on those days. On top of that the respected zone gives 1.5x XP boost I believe so it would be unfair to the donator perk. XP lamps are what I want to see buts its going to be hard figuring out how rare and how much XP they should give. Maybe David can make them untradeable and can be obtained through mystery boxes. A troll for some while it's like hitting 3rd age for others.


  5. 6 hours ago, BABO said:

    You do have a point. I myself have accidently put in items without adding M on the price, buttttttt

    Really it wouldn't be a huge deal if it was added onto the server but i think there's nothing really wrong with it now and can potentially hurt some players. 


  6. 10 hours ago, Lesion said:

    Hi there! I have a couple of ideas / suggestions that I would love to share, but I feel like it's best to put them all in 1 thread rather than making many different ones. So here we go. 
    Note that these are just my opinions, subject to change and i'd love to hear your feedback on them!

    - More skilling. PKing and PVMing are indeed great ways to make blood money. But I feel like an rsps is incomplete without proper skilling. Not everybody is a PK'er or a PVM'er. Personally I like being challenged to grind for my max cape you know? For example just put in some skilling teleports to the woodcutting guild, fishing guild, mining places, hunter locations, farming patches, thieving stalls, agility courses. Getting a max cape would finally be a real achievment, rather than simply buying it.
    You name it. Might not be a bad idea to put some trees or ores in donator islands as well.

    - If skilling becomes a thing, we might want NPC stores with skilling supplies to be bought. Like tools for example. 

    - I agree that setting a bank pin is important, but I doubt that a lot of people do it. Why not make it more rewarding and tempting for a new player to set a bank pin? For example giving the player a onetime 5M blood money for setting his pin? I've seen many other servers doing this with 2FA and bank pins, the accounts that have 2FA and bank pin set would receive 50% bonus xp after voting for example.

    - Increase the standard amount of kills on slayer tasks. I've been getting slayer tasks ranging anywhere from 10 to 15 kills. In my opinion this is just not enough. 

    - I know many of you will hate me for it, but maybe we should ''nerf'' blowpipes by making it need darts. By doing this, mining and smithing would be stimulated and thus a new way of making money for players would be created. Maybe add runite bars / ore as a drop to some NPC's too? 

    - Introduce Pest Control, yes. I know many may hate me once again for this, but (Elite) Void shouldn't be this easy to obtain, this shouldn't be EasyScape people!

    - Introduce Ironman mode. I think it would be nice to have the option to be an Ironman, it would add more variaty to the game. If this turns out to be a success, HCIM and UIM next?

    - Introduce Warriors Guild? Personally I don't have anything against buying a dragon defender from that shop but maybe it could be a thing for Ironmen. Or maybe some other people may simply dislike buying a dragon defender like this.

    - Introduce the Lizardman Shaman. This boss would drop the dragon warhammer like it does in OldSchool Runescape. 

    - Introduce the Grotesuq Guardians. Why? Because the pet is badass duhh.

    - Inferno cave. Make people actually ''deserve'' their inferno cape rather than having to buy it. I don't know if the only way to get it currently is through donating, but that seems like pay to win shenanigans to me.

    - Remove Kraken Tentacle from the store and introduce Kraken instead. Make it at least a little challenging!

    1. A lot of people have voted for more Skilling but David has been to busy, in the future for sure.

    2. There is already a Skilling store located by the edgeville furnace. Also tools you can spawn like hammer, pickaxe etc but maybe dpick and be added. (If mining is of course)

    3. David gives a lot for new players and setting a pin is for your own safety, maybe David can add a reward but I doubt it.

    4. Agreed but it would be to easy for 99 Slayer If you blocked boss task and grinded nonstop 40 bloodveld task etc. Not online but check the Slayer center btw, not sure what most the perks have to offer really.

    5. I agree and disagree, it would be nice to nerf blowpipe but at the same time all you are doing is annoying new players that can't afford tbow which means tbow would have to be nerfed. Not worth.

    6. I'm sorry for asking but did you think pest control had a high chance of going through? To find a team of 5 would be a pain let alone 10 or 20. But I agree void elite should be harder like 25k pkps ea it something but I think it's to late now. 

    7. Iron Man mode! Would love to see this happen 100%, also HCIM and UIM would be way to hard since it's rune"wild" server, die way to much.

    8. Disagree on warriors guild. It's to much work for most people. Sorry.

    9. Lizard shamans I support especially since dwh is out of shop prices are rising with raids. Be nice if there weren't so many in game already though.

    10. Guardians would be interesting, Support but hard to say cause what would it drop exactly that's useful? (Tbh I kinda forgot the drops, I know the grand ring that's it)

    11. Inferno is to much tbh. Its not worth it all for a cape on a private server.

    12. There are NPCs for respected+, donator island is just a minor things for becoming donator, the first donator in my opinion is great as is.

    13. RELEASE THE KRAKEN!

    Thanks for your suggestions.


  7. I think this would bring a lot more people just standing at trading Post spamming the recent option for the next big merch. 

    I do support a history bar so you can see what you sold and bought recently.

    But I do not support this especially if someone accidently puts the wrong price on an item and instead of being able to take it out right away, a mercher gets it first due to this option.


  8. 17 hours ago, kegan said:

    Its 12.5m crafting xp per hour once you hit 10m under this idea.  166666 xp per minute off 2x but once you get 2x once 250k xp per minute

    250k x 20 5m

    166k x 30 minutes 5m xp

    20 minutes restarts

    10 minutes at 250k 2.5m

    12.5m xp total on a skill which is easily botted so people will have no problem babby sitting for hours

     

    Which is exactly why botting is not aloud with David's annoying anti bot.

    Also you did your math wrong. You dont get 167k per minute without boost and if you did 2x xo would boost it to 334k xp per minute not 250k. 

    If you can get 10m crafting xp per hour you can get like 11.9m I think with a 1.5x boost for 20 minutes. But I didn't calculate the fact that you get 10m xp before 1 hour which means it goes to about 12-12.5mish off the top of my head. That's with 1.5x.


  9. 18 hours ago, Rudra said:

    Crafting is a trash skill though, it's the easiest 200m.

    Yeah but then you gotta think about agility and woodcutting or even fishing. These skills are a pain to do and if you can get 5m xp an hour, roughly 20 percent boost means 6m xp an hour which would take 34 hours for 200m xp? That's if you manage that xp an hour which is still crazy.

     


  10. 17 hours ago, ZEEBOOT said:

    If the damaging of the player is to heavily it will result into a permenantly ban anyways. Cause banning someone for a month legitmately

    Sounds it less heavy but it basically is perming someone. How would you be waiting a month to play a game where ur not even will be welcomed anyways.

    There is a reason why it's called "perm ban" instead of just "ban." Also another reason why there's appeal an offense location on forums. 

    If you are muted should you be perm muted? 

    Some players can lose everything on a game and be completely calm while others can rage and do stupid things like accidently advertise another server (not saying boonk did this or not just an example).

    If a player harmed the server (minor) and was a complete accident, they should be heard and reasoned with. I'm not saying this player will be unbanned now, a month from now or even a year from now but it's great none the less to read his side of the story.


  11. Yeah you are always welcome to reappeal in a month. I'm sure if it was an accident 3-4 weeks should be a good punishment in my opinion. If it happens again a perm ban would probably be placed if it isn't already. 

    Also don't quote me. I do not know the lengths of david's punishments. Also david and the higher up staff members are the only people that can make an impact on your appeal. I wish the best of luck on your next appeal as i would for any other player that does not intentionally harm the server.


  12. 6 hours ago, kegan said:

    You can get 10m xp a hour in crafting.  That would be broken as once you get the 1.5x once 10m xp would only take approx 35minutes.  You would be on 1.5x xp for 40 minutes per every hour

    Actually i just did some quick math. Crafting is the fastest skill in the game and if you can get 10m xp an hour then within 20 minutes of the 1.5m xp boost you will get 5.1m in that time which means within the 40 minutes you are not on the 1.5x xp boost you can get 6.8m xp which is a total of 11.9m an hour. only a 20% boost per hour for the fastest skill in the game. 

    But that 20% boost could be added to all skills which means every skill will get approximately a 20% boost. Also this only works if you continue to grind. Your boost will automatically be applied after reaching 10m xp and you would have to skill for hours in order to abuse this.


  13. Max cape is already easy just takes much more time then most servers. I wish there were some sort of bonus xp for after 99, like xp lamps, for mainly the achievement that requires lots of experience in 1 skill or those that just enjoy skilling and would like to go beyond 99 but not spend eternity. 

    Maybe add like 1.5x xp boost for 20 minutes after every 10m xp gained in that skill. (also will only be 1.5x boost for that skill)


  14. Tbh i like the idea of emblems lol. But i always wanted to add skotizo to slayer. I suggested it to a mod a while back. I was thinking of some sort of really good drop table with a few trolls. The idea would be to have 1 skotizo kill per task and the task is extremely rare. The drop table would consist of some overpowered uncommon+ drops but the common drop would be only decent. 

    Having this would remove dark claw from the slayer shop and increase slayer popularity even more then it already is and add a new pet into the game.


  15. You are a good pker especially at hybridding but most of your opponents while hybridding act like bots and you got extremely lucky with that first dharok risk fight :) either way, good vid and congrats on your profits.

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