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Spider-Man

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Posts posted by Spider-Man


  1. 3 hours ago, DZL said:

    the economy in this server is terrific. Everyone has 1b+ I went to flower poker and everyone there is gambling 1b+ like its nothing... game would be so much better if it was better based. i myself have 30b.

    I agree, this server has one of the best economies out there, and as a pk server, it is great to make riskable items easy to obtain.


  2. Hello Everyone,

     

    As part of my revival plan for infection, we are hosting 200m in osrs prizes + runewild prizes as well.
    Currently, we are hosting an invite competition that yields 100m osrs (or 20b runewild gp) to the winner, with smaller rw prizes for second and third place. (of course, my invites will not count) Along side this competition, we are hosting a 100m osrs giveaway open to anyone who chooses to pk with #Infection over the next 10 days.

     

    Join now to take part in these awesome giveaways! https://discord.gg/rGwzaEyDzD

     

    OBJECTIVE
    Our main focus is to take back dominance of multi.  We held complete dominance of RuneWild for 2 years. However, after the retiring of many of the HR team, we have decided to revamp the clan as a whole. We expect to see many new faces and will welcome them with open arms. This is an incredible task to take back the wilderness, but it can and will be done. Join now to take part in large giveaways and daily pk trips that can make you bank!

    Official information
    Official Clan Chat name:
    Infection

    TO APPLY FOR INFECTION, JOIN OUR DISCORD AND FILL OUT OUR APPLICATION. https://discord.gg/rGwzaEyDzD

     

     

    902c1cbd1feffeb1542fd1509e7a8f94.png

     

     


  3. On 2/15/2022 at 6:07 AM, Togepi said:

    Hey Team,

    Would it be possible to increase the types of items that the servant pet picks up from kills in Edgeville? Currently, it only picks up seasonal tickets, pk points and coins. It would be great if in addition, it picked up commonly dropped items, for example, fury, dragon boots, berserker ring, dharock pieces, granite maul and caskets. 

    Cheers,

    Togepi

    +1 although it would take some more time from other big updates David is working on. Maybe in the future after LMS and such come out


  4. 1 hour ago, sk1lz rsps said:

    Hello. Another suggestion for today.

    Adding scorpia boss to a donator dungeon zone. Either same requirements to enter such as crazy archeologist. Why have all wilderness bosses added there but no scorpia? Maybe because of the small scorpions?.. If vorkath is coded to perfection there why can't scorpia be there?

    +1 reason someone would donate or get the rank. Scorpia pet is worth grinding, its so cute.

    Thanks for reading

    Idk bro Scorpia is a cheeks boss no one is farming so u shouldn't eer get pked there. It's not like ppl are drooling over the drops. I would prefer to see Chaos Fanatic's drops revamped.


    1. You must have atleast 50 posts on the forums. - yes
    2. Account creation must be atleast 12 months old. - yes
    3. Your past 30 days play time must be atleast 50 hours. - yes
    4. No severe punishments in the past 90 days. - never

     

    Been playing 2 years+ with my Spider-Man account being over a year and a half old. Fair and kind to those who are in need. Don't gamble.


  5. On 11/30/2021 at 2:45 PM, Game Ove said:

    Hi i think you should give some kind of benefits of having the Achivevements Cape, And also i think atleast Realism accounts should be able to Combine Cape of skulls with Max cape.

    You get a drop rate bonus with the achievement cape, but I do agree with you that it should be better than just that.


  6. 14 hours ago, prometheus said:

    Hello,

    My friend is trying to donate via CashApp, but unfortunately that isn't a viable option. Can I suggest that there be more options for payment? Help my friend help you guys, so everyone wins.

    Thanks,

    prometheus

    Definitely +1 this suggestion as well as Venmo as another option. Both viable, both legit popular businesses. Let's modernize a little bit! #MakeItHappen


  7. On 11/25/2021 at 12:44 PM, Quaid said:

    Hey gents and lady, my name is Quaid and Im from South Africa

    and today, lets discuss this pain in the sack, boring as nails, paint drying skill we currently know as Thieving.



    First! background!

    nothing is without its roots right?

    well Im an old rs player, and i love skilling, optimizing the numbers and maximizing the efficiency of the grind!

    practically we can find an optimization for every skill in runewild, in someway I guess, whether it be gear changes or note/unnote strats, we can make every skill optimum! 

    but one, this one pain in the ass if I may say so.

    This damn thieving skill, theirs no optimum route, no way better than the obvious click and click and click and well you got it click again.

    yea sure I can click away in Ardy for steel bars for my tiaras, sure i can maximize at 2 stalls per grind, but cmon now.... this is nothing more than a carpel tunnel driven road to madness here.

    before I list my suggestions, let me go through what is currently available, and I, am in no way a form aficionado so bear with me alright?

     

    The current method as stated in forums and as logic blatantly makes it out to be is this:

     

    1-5 : pickpocket woman

    5-99 : steal from these here stalls in ::home.

    cool, i guess.

    https://imgur.com/a/kKinlwu

     

    the first obvious thing, is the absence of NPCs, so this rules out any pickpocket other than that single lonesome woman at ::home that seems to have more GP than the youtubers on this server.

    so we....only....have....stalls...... alright.

    so, we, only, have... stalls... 

    thats OK!

     

    well we can take it a step up here, and add efficiency into this mix, a quick look through where we can go, and what we can do takes us to draynor.

    draynor has 2 seed stalls here, and thats that, i guess thats not much for efficiency as it produces less than a single silk stall steal at this point, so we move on.... to relleka!

    Well damn, we cant steal from the fish stalls, and it the furs are so far apart this doesn't seem at all worth it!

    OK, hope in Ardy right?

     

    Ardy has it all! silver, spice, gem, bakers, dammit you name it!

     

    https://imgur.com/a/jcAlFM9

     

    efficiency says, since we always walk to the next stall even at ::home, silver to silk is best here until 65, done.

    65 to 85 seems the same, OK, we go from spice to fur in ardy no problem!

    again we click mindlessly, with no optimization and no way to better obtain XPM than the developers intention.

     

    what about from 85? 

    back to ::home for that sweet spice and gem stall?

    maybe to al kharid for that single gem stall?

    either way I know im in for another 1000 or more clicks per round, another brain dead task without optimization, and this should change.

    because it can.

     

    so, lets talk about cash.

     

    as a seasoned skiller, I put testicles on the fact that mining amethyst relates to the best skilling gpm available, and try test me! I have excel spreadsheets for everything so far!

    but here we get cash every theft, like incentive in a way, well wrong! this cash intake is less than kill yaks for bones my friends... and yes thats an euphemism but the points sticks!

    thieving grants no rewards in the form of monetary gains, and therefore no reasons to do so other than a natural need for that max cape.

    but theirs some cash i guess?

    From 55 up we can thieve from this here store in Ardy, run it to the silk store and maximize it in this portion of our 99 thieving journey right? fine enough.

    but dammit this is all we can do? other than banking the gems from the uncut stores its useless, and then still where the incentive?

     

    ________________________________________________________________________________________________________________________________________________________________________________________________

     

    Enough about my journey, I want to post some suggestions.

    and I have 3 for now.

     

    firstly

    let pyramid plunder be a thing. At the very least just the final room.

    accessible at some relevant level, whereby random amounts of pots can be thieved whereby the consequences like poisoning and damage remain the same.

    just a simple interactive room gaining around the same exp as the wildy agility when completed because lets face it, on a private server whats the use of thieving?

    the end prize could roll a table where the best incentive is an ancient staff? or runes likes deaths? to keep to the theme but to incentives the players?

     

    secondly

    add various pickpocket-able NPCs throughout the various home and known city spawns. Its not much, maybe 1 or 2 in most, hell even make the master in each skill at home pickpocket-able for resources of there given skill to further incentive other skills and again not just grind to that max cape?

    hell even in just a straight cash incentive, but something to break the monotonous grind between milestones levels set in stone by devs?

     

    thirdly.

    and i like this the most here.

    given a hardcore skiller of the wildy zone, make the banker there pickpocket-able, for something menial like 33k gold and only that.

    that wont only bring more attention to the use and necessity of that zone and why exactly its put there including its own function, but also give some lenience  to those who have attained such a level and didn't bring the gold to note the resource from what ever skill they may be training there.

     

    whatever it may be, let me give you the TLDR 

     

    TLDR

     

    Thieving is boring, repetitive and non rewarding as it stands.

     

    Make it rewards or at-least interactive through any mechanic already in the OSRS library, or at least make it as non nonchalant to level as agility for what use has it here other than the max cape?

     

    thanks for coming to my TED talk!

    My man really took an hour out of his day to write this. +1 to pickpocketable NPCs, especially in the ardy area. -1 to pyramid blunder bc it just isn't necessary at all.

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