Jump to content

Tzkal Zuk

Master
  • Content count

    37
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Tzkal Zuk

  1. Magic + Raids & more

    Thank you very much for your quick response dear Mr. David, big love for ya <3
  2. Magic + Raids & more

    Magic: Boosted magic levels currently do not give increased damage with Trident/Sanguinesti. So theres no magic damage increase while being overloaded in CoX thus means imbued heart is pretty useless atm too. Fix this asap. Raids Cox/ToB: -Add Overload + Prayer enhance timers on screen in CoX. -Rework the points system. You get almost as many purples with 2k points rather than finishing on 10-20k points. -Add one random skilling room + one random demi-boss room before proceeding to fight Olm. -Dead clicks happen often in ToB. -Try to aim the entire Verzik fight as close as possible to osrs by mechanics, make damage less punish-able to where its possible to use melee instead of ranged. Perhaps the trick would do if her Melee attacks were slightly delayed further by 2 ticks after Verzik uses either ranged or magic. This way we have just a little time to flick prayers instead of getting stacked. Also nerfing Verziks melee damage as it can hit up to 75 through melee prayer. Scythe of Vitur: Scythe is not worth its current price right now as its near equal to saeldor/rapier with dps output. Buff Scythe by changing the way its damage system works. First hit up to 100% damage, second hit given a max hit of 50% and third hit up to 25% damage (with all damage being rounded up from 0.5). Make it so the 2nd and 3rd hit ALWAYS give the full damage of 50% and 25% according to what the FIRST hit is, instead of just a chance of reaching those max hits. Example: if first hit were a 50, second would be 25, third would be 13 < (rounded up from 12.5). Tile & markers: Add the ability to mark tiles and npc's by pressing Shift + rightclick option on floor/npc menu.
  3. Theatre of Blood

    From what I've heard its 1/75 for purp chest, but seeing as every single item is in the same "Very rare" table its most likely 1/75 for any random item. Specific item would be 1/675.
  4. Theatre of Blood

    I see where it comes from keeping Sanguinesti in the Very rare table too, I mean neither would I like to see it crash like the other items. But my focus is more on the items that are already in the credit shop. Most of them are valued around 40-50% in Trade post compared to shop price. Ghrazi, Avernic and Ferocious being at 500 credits each (costs ~2.5B in scrolls). It wouldn't hurt to move those 1 table down as they are used for pking and have a stable economic price already. Only Ghrazi has met its downfall in economic price purely with the reason being that a tent whip is equal dps, only costs a few mill and has a spec bar which makes pre-speccing like 1 ticking into an ags much easier. Reason two is that a Scythe is as easy to obtain due to its shop price while its not even a PvP item. Scythe is currently at 1k credits (costs ~5B in scrolls) while maintaining an economic price of 2.7B due to overflood. Avernic hilt is meant to be one of the most common items from ToB, and every single player needs one so there will always be demand for it, thus keeping its price stable wether its based on drop rate or buy-able from shop. Just like the Sang staff, Scythe should have never been obtainable via shop or mboxes because its known as one of the most extraordinary rare item and should have held a price of 10-15B. Same reason counts for Twisted bow aswell, there is an overflood of tbows ingame hence why its only valued around 700m rather than 10B while it's meant to be one of the rarest and most valueable item from CoX. What I am basically trying to explain here is, this is a multi-functional server while having semi-spawn pk, realism and ironman modes. We need to find a balance in each of those game modes. There is basically no motivation to PvM as a money maker due to it being so unrewarding seeing current item prices. ToB's purple chest rate is also on another level. Verzik requires quite alot of effort to take down, but a purple chest rate of around 1/75 is kinda demotivating. Moving certain items to different tables and tweaking the purple rate gives motivation for players to keep doing it, even if you see a justiciar piece, ghrazi or avernic hilt more often than a sang and scythe due to their rarity.
  5. Theatre of Blood

    I don't see the logic in this. If David was planning on to add CoX anyway, why would he ruin the price of the only most rewarding and rarest CoX item which in this case we speak about the Twisted bow, and put it in Vet'ion table before hand? The server had been flooded with tbows anyway and price was ruined long before CoX came out so it was already dead content. People aren't there because its new, they camp it because for vennies its easier and less effort than ToB. I hate to see it this way, ToB is meant to be harder and more rewarding than CoX regardless if CoX is much newer content.. In this case i am ALL IN for item resets, thus speaking about every single RAID item. The only fair way is to remove them from every single regular accounts banks, and keeping 1 of each unique for ironmen might they have obtained them, reason being of only 1 of each is so they dont transfer and ruin eco again. Those items also need to be taken out of shops because that ruins the entire enjoyment behind pvming. Those items are meant to be somewhat hard to obtain, and hold their own eco price instead of being stuck at shop dump prices.
  6. Theatre of Blood

    Heard from a Veteran player that a purp chest is around 1/75, yet every single item is classed in "Very rare" category lol.
×