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Tzkal Zuk

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Posts posted by Tzkal Zuk


  1. I think getting 50M in each skill, including achievement diary completion would be more fitting for comp cape. Trimmed version would come with partial green collection log. Might be a mega grind with all boss pets included but if the cape gets relevant bonusses becoming BIS then it might be worthwhile.

    I think the following green logs would be viable for trim:
    10/15x of any bosses of your choice
    1x of any raid
    1x barrows log

     


  2. 22 hours ago, 1P said:

    Panic buy DH sets

    Not like that though. Existing Dharok pieces including broken ones would be wiped by replacing them with shop sell price value, aka half of what they cost in shop. This would act as if a player had sold them to the shop. Atleast leaves players with no complete disappointment when certain items get cleared from the eco.

    few factors to watch out for:
    -Existing pieces in players Trading Post also needs to be wiped.
    -Ironmen would be excluded from this wipe
    -Maybe adjust the crystal chest rewards to match the price changes (reduced chances of receiving a barrows piece)

    If there are more things to watch out for during this wipe, please do write a post about it.

    404d186fad0ae26d12ee6d72bd22a977.png


  3. It makes no sense whatsoever that a powerful set is worth so cheap. It is really tanky + capable of hitting up to high 90s easily during a fight. Just think about a scenario when you're axing around 50-60 hp, around this hp it reaches a max hit of 70-75 effortlessly. You litterally see everyone in edge wild running with it, because the price (8M) means absolutely nothing in a server where you can litterally make 400m+ an hour pvming using mid level gear.

    Please increase the price of Dharoks set up to atleast 30-40m so people think twice before using it. With this I feel the other barrows pieces need a slight price upgrade aswell, to match along. For example: Ahrims > mystics & Karils > d'hide = such minimal upgrade cost, yet massive stat differences, defence wise aswell as offensive.


  4. Please add a few levels of multipliers to how fast you can zoom in and out using mouse wheel scroll. Probably 2x, 3x 5x 8x so people can have a pick on their preferred feel. Currently its so slow I have to do 7 full turns in order to zoom out fully. Kinda unnecessary on my precious mouse.


  5. I guess we've all been there. ToB being different from osrs and hard for the ones soloing due to the massive damage output by verzik, especially for ironman who have not obtained a scythe yet, thus also the massive reason for getting rejected by other players to raid with.

    This suggestion is all about making a slight change by adding a new solo encounter.

    First of all it would be a complete seperate instance where no other player can join in to, because thats the whole purpose of soloing.

     

    Hereby the following changes that should be applied in this encounter:


    Verzik

    P1:

    -Make it possible to always knock her down by the 3rd dawnbringer staff spec. This would mean having to rearrange her HP to match it. When it takes a 4th spec, the player wont even make it through all pillars and the phase would take far too long.


    P2: 
    -Revert the hitpoints to its original state matching OSRS.

    -Verzik's attack speed should be 4 ticks instead of 5 as it originally is, since we would most likely encounter the fight using a 4 tick weapon.

    -Reduce the amount of damage that crabs deal upon exploding to match OSRS.

    -Make it so there is 1 blood crab spawn instead of double (optional change).

     

    P3:
    -Revert the hitpoints to its original state matching OSRS.

    -Reduce the amount of damage/max hit she deals with all 3 combat styles matching OSRS. Currently we are tanking and drinking brews rather than dpsing the boss due to the insane damage output it has towards a single player.

    -Particles of magic/ranged attacks should be hitting the player 1 tick faster, this is so it will be possible to swap to protect from melee before the melee attack applies to the player.

    -Tornado should reset and respawn after 8 ticks once you are being hit by it. To match this change, being hit by tornado should heal Verzik for double the amount instead.

     

    By this suggestion am I in no way of supporting the fight being made faster by completion time. The completion time of a run should still be the same as it currently is normally. Most likely to be around the 6-7 minute mark.


    I hope we can get this through so there is a chance for people to learn mechanics and get ahold of them in a better way, aswell as more feasible for ironmen to make their way to completion of a raid.

     

     


  6. Anybody know the drop rates for vestiges/axe pieces on RuneWild? I am just curious as rarity of items differ from boss to boss, don't matter wether they're in the rare or very rare table.

    I am currently 850 Vardorvis kills deep and havent received anything from the rare or very rare table thus far.


  7. This boss being able to be assigned as slayer task killed the whole purpose of corping. Nobody is doing corp off-task due to crashers who have task because they have dps advantages. People dont get kills and leave.

     

    Another option is to add instances. This would be the best solution to fix the ongoing issue.


  8. 18 hours ago, Spider-Man said:

    Obviously, I am going to downvote this.... but I would like to see the implementation of Singles+ throughout the wildy, minus the multi areas.

    Clearly you can see I havent promoted any multi zones apart from rev caves in my post. Thats the way jagex made it for solo pkers to enjoy busy area's.


  9. Recently Jagex has made changes to revenant caves. It would be nice to see the Single+ zone system to be implemented on Runewild. Single+ mechanic means the zone is being single combat with an addition of anti pjing, I suppose it works like a 30 second pj timer where u can peacefully fight your opponent 1vs1. This is what attracts alot of solo pkers to go hunting in deep wilderness. Right now its obviously not fun to go on a hunt and get ganged by a clan who are constantly spec tagging with strong weapons. I'd like to see this system being added in certain popular zones outside of rev caves too.

     

    -Chins area

    -44 Portals

    - West/East dragons

    And probably a few more locations you guys be creative with it.


  10. So here is the thing. Since we only have just Olm and Verzik fights the drop rates have been adjusted to match completions and such. If they were to add extra rooms this would mean you wont complete a run as quick and they have to adjust drop rates accordingly to match time being spend to complete a run.

     

    if current purple rate is 1/70 for tob then they have to turn that into 1/35 because a completion takes 10 minutes instead of 5 minutes. This to keep our balance in rare drop flow into the game per given time.


  11. Since some drop rates are being custom and not the same as osrs it would also be nice to see what your chances are with donator ranks etc. Example: if TOB purple chest base chance is 1/70 it should show it in drop table list. Peoples with different donor ranks would obviously see different numbers, since their chances are better.


  12. Minigame sounds fun, its like a twist of castlewars but with deathmatch purposes with random given items. And surely every player deserves the same amount of pots and foods to start with else its unfair balancewise. Just leave the idea’s of rewards up to owner/developers. Also it wont be as active to have 10 people everytime to start a battle. I think minimum of 2vs2 could get games going. More people in a round of battle means more reward points. This is due to games not lasting as long with 2v2 rather than say 5v5.


  13. It would be a good thing to put a system in where ironmen will still get loot if they kill something with ONE friend or if they get crashed by ONE person. Even if they are able to get loot with this system, the unique/rare drops should be guaranteed TWICE as rare since they can get help. Would atleast help irons not feel bad for their time being wasted by crashers who do it on purpose.


  14. Add a menu option where you can select wether you want DAMAGE xp drops, osrs xp drops or custom server xp drops.

     

    The damage xp drops mean you get an xp drop for what you hit on your target. If you were to hit a 15, you would only see a 15xp drop. Possibly shown a 0xp drop with magic splashing to help confusions.

     

    This helps in many scenario’s such as PvP and PvM.


  15. Currently you almost always click on different people if they're running by or standing next to your opponent even if you click your target properly. It is annoying and causes many unnecessary missclicks.

     

    Suggestion:

    - Increase the clickbox of the current opponent you are attacking or getting attacked by. The increased hitbox should revert to normal if you are out of combat for 6 seconds. 

    - Always show/prioritize the opponent who is attacking you on top of other players. (makes deep wild solo pking against teams actually viable)


  16. 14 minutes ago, David said:

    Patched scythe for next update, we are working on tile markers and overlay timers. 

    The room already works that way where 2k has a lower chance of getting a rare drop, although I will make this more prominent instead of it being a 3-5% difference, it will probably be a 15-20% difference if you have low points.

    I'll look into the auto-attack magic staffs. Thanks!

    Thank you very much for your quick response dear Mr. David, big love for ya <3


  17. Magic:

    Boosted magic levels currently do not give increased damage with Trident/Sanguinesti. So theres no magic damage increase while being overloaded in CoX thus means imbued heart is pretty useless atm too. Fix this asap.

     

     

    Raids Cox/ToB:

    -Add Overload + Prayer enhance timers on screen in CoX.

    -Rework the points system. You get almost as many purples with 2k points rather than finishing on 10-20k points.

    -Add one random skilling room + one random demi-boss room before proceeding to fight Olm.

    -Dead clicks happen often in ToB.

    -Try to aim the entire Verzik fight as close as possible to osrs by mechanics, make damage less punish-able to where its possible to use melee instead of ranged. Perhaps the trick would do if her Melee attacks were slightly delayed further by 2 ticks after Verzik uses either ranged or magic. This way we have just a little time to flick prayers instead of getting stacked. Also nerfing Verziks melee damage as it can hit up to 75 through melee prayer.

     

    Scythe of Vitur:

    Scythe is not worth its current price right now as its near equal to saeldor/rapier with dps output. Buff Scythe by changing the way its damage system works. First hit up to 100% damage, second hit given a max hit of 50% and third hit up to 25% damage (with all damage being rounded up from 0.5).

    Make it so the 2nd and 3rd hit ALWAYS give the full damage of 50% and 25% according to what the FIRST hit is, instead of just a chance of reaching those max hits.

    Example: if first hit were a 50, second would be 25, third would be 13 < (rounded up from 12.5).

     

     

     

    Tile & markers:

    Add the ability to mark tiles and npc's by pressing Shift + rightclick option on floor/npc menu.

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