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elmo

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Everything posted by elmo

  1. Adding Exp lamps and Donator tokens ?

    Fair arguments i'm just a bit bored with skilling and the lack of content for donators just trying to come with some ideas thanks for the feedback.
  2. my idea

    Solid ideas like the 2nd and 3rd one a lot !
  3. Third week's KOTH Winner: Hentai Gang

    Gz hentai gang.
  4. easy AFK money guide

    20-50m hr is pretty decent ngl
  5. Hentai Gang

    Best of luck happy to see some competition in the multi scene.
  6. This already exists. There is perdu or vannaka in edgeville to which you can quickly sell off any unwanted items for 40% of the price. remark: not all items can be sold otherwise rare items would have a stable price and lose the value of grinding for them in pvm. Resulting in making pvm and therefor hot zones in the wilderness less active.
  7. Max Cape Buff

    As @Adamstated max cape is rather easy to get. I'd like to see some bonkers stats added to the achievement cape. Would make some dead parts of the game more active. I made a topic about this a couple months ago but it got pretty overlooked maybe it's time to repost it. type "::topic 2343" ingame for those interested
  8. I'm currently taking a break from gaming but had to come back real quick to compliment on these nice updates great work !
  9. DMM Server

    This could be fun, but it requires great investments money and time wise. I don't know whether this can be pulled off as of now since the main game still needs some work on donator zone etc.
  10. Donator Zone Rework

    +1 +1
  11. ELY

    Gz ! Sadly I can't afford it
  12. Suggestions m8

    Green = I agree in some way Red = it’s a no for me 1. Add Clan wars, will produce more multi warring activity. I could get behind this one. However, I like the idea of creating a hot zone for pkers and pvmers in multi combat zones more such as revenants are right now. 2. Add the infernal boss & All waves. I guess this is doable however people should pay a fee (preferable rather high min: 200m range) to enter the final boss wave. If there is no fee the cape will become worthless. If players die while trying to get the cape they will lose the 200m. I can see this being a decent money sink for the game. 3. Add more drops to the wilderness bosses drop tables, no one ever goes to half of them. I believe every boss is good the way it is right now. Every wilderness boss drops a rare item which is worth going for (vetion: tbow, callisto: dhin’s bulwark, etc.) The reason you feel as if most of these places are empty is because most people on this server either are pking or killing revs since they drop vls which is as of now more expensive then any other drop of the wilderness bosses. In time when the demand for tbows or dhin’s shields will rise again and it may turn around resulting in people killing the bosses again. 4. Increase the blood money drops per kill past 40 wild. This is already in place I believe. 5. Place a boss/monsters (non aggro) around havoc hill with good drops, will promote magebank activity. The magebank activity is pretty high as it is. Killing battle mages is the best way for making money in game as of now. I don’t think we should introduce some kind of game breaking monster to add more activity at magebank thus making the rest of the wilderness dead again. 6. Increase the time to be able to teleport into wild after dying and using preset, it's too low atm and makes multi wars aids. (Increase to 1 minute) I disagree. I was one of the first people to preach this timer to be put in place to prevent ragging. Howerver, 30 seconds is more than enough. Going from 0 to 1 minute is too big of a gap. Secondly: waiting 1 minute to be able to help your buddies in deepwild is awful ! It almost makes it pointless to return after you have died. This will lead to very short multi wars between clans thus killing multi battles within minutes. Genuine bad idea! 7. Add arcanes & Kodai wand to the battlemages drop table, currently barely any arcanes in-game thus making magebank again ALOT more active. Genuine horrific idea! Especially since you already asked for a higher increase in magebank activity in a previous suggestion. By adding these drops to battlemages, you will truly break the game. You would give large single clans even more wealth and control over the game. Since it will be them who chose who gets to pvm and who gets to kill the monsters. By adding drops such as arcane or kodai you will make killing chaos elemental and corporal beast pointless which is something that contradicts one of your previous suggestions. 8. Increase the loot from treasure chests, remove elders treasure spawn & add to 30+ wild at single strip. Yes, the loot of the chest should be buffed depending on which level you have to tank from and wether it’s in multi or not. So, the chest at 55's will be containing the best loot and the one at elders the worst loot since it's way easier to tank. General thought on the suggestions: Some ideas were good, some were straight up game breaking and not thought out well. Next time I’d like to see 1 suggestion at the time with more thought put into it. (no hate, just feedback.)
  13. Staff Vs World event

    These occur quite often ingame they are called hp-events. (during live streams for example)
  14. NAME CHANGES

    Can't relate.
  15. Hello fellow runewilders, As some of you might know upon completing all achievements you will be rewarded with a bunch of money mboxes and the achievement cape. But sadly, the cape is just somewhat of a cosmetic cape and isn’t great for combat. I’d like to see this change since I think I’d be a great way of making more aspects/places of the game become more active. That being said, I’d like to introduce the achievement cape as a replacement for the completionist cape of pre-eoc era which doesn’t exists in osrs. Meaning you are required to do all achievements and max your account to be able to wear this cape. The stats of the cape should be the same as the champions cape. In Runewild the champion's cape can only be worn by the current number 1 ranking clan. The cape acts as a mage cape imbued, ava’s accumulator and firecape in one. The reason it shouldn’t be having the same stats as the infernal cape or ava’s assembler is obviously because otherwise these items would become worthless. As always let me know what you think down below ? Champion’s cape: The achievement cape:
  16. Hello all, I don’t know how many of you played rspspk back in the day (David’s old private server) but it used to have a heatmap on the homepage of the forums. I’d basically showed which areas of the wilderness were active thus making it easier to find opponents in the wilderness. I’d like to see this feature make its return since it prevents me and I’m sure many other players from roaming around the wild aimlessly until they encounter other player(s). Let me know what you think down below ? This is what it used to look like back then: The red spots on the map represent the active places in the wilderness. The redder it is the more players are active in this spot.
  17. agreed would be kinda pointless to introduce if everyone is going to toggle it off ;p
  18. Make the achievement cape worth it

    True make both capes worth it =D
  19. First RuneWild Video

    Fought you couple of times good pker
  20. Blackhats opinion on the staff.

    "@Maxed / Pied Piper- I feel like whenever I see this guy talk I always ask myself who it is. (don’t know this fella too well yet)" I'll summarise why that is. He barely has any forum posts, never helps anyone not on forums or ingame, used to be toxic (coz member of gambinos not a surprise there). Even heard rumours of power abuse. Since becoming a staff member only plays on his alt "ardougne cape" to continue his bad habits without repercussion to his rank.
  21. Forgot which Email I used for my RW acc ;(

    Mr steal your girl... this guy
  22. Forgot which Email I used for my RW acc ;(

    You need to contact a moderator or any other staff member so you can prove that you own the account. The best way is to try and reach them through the official discord. You can get there by typing “ !discord ” ingame.
  23. For starters people go to active pvm spots regardless of the heatmap or not it would just make it quicker to check without physically walking to these spots (such as vetion or battle mages). Secondly what do you mean by normal pking gets affected by farcasting and teleblocking? Isn’t this happening regardless even without of the heatmap? It seems from my perspective that you have a problem with the way the combat works and or people that use mage. And to be fair the way you describe people who use mage kind of confirms my theory. The way I see the heatmap working is to get straight into the action when u log into runewild without having to check every spot in the wilderness to find out where people are hanging out. This may not affect people that enjoy veng pking or pure pking since they mostly hang around edge all the time. However, for people that like nhing or pking in a team finding people can sometimes get very tedious and especially when the player base gets below 100 players which occurs regularly during the day. The reason this might also be interesting would be to make people visit the forum more often. This may lead to more active users on the forums when people look through the topics. The gap between active users in game and people on the forums is rather big and any bit can help in my opinion.
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