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David

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  1. Desert Treasure II: Bosses
    The four bosses from the Desert Treasure II are on RuneWild. These bosses also have an awakened varient which can be activated by having the awakener's orb in your inventory.

    • The Whisperer
      • It's basic attacks are in magic and ranged. The pattern of these projectiles will change depending on how far into the fight the player is. 
      • After each regular attack, four shadow tentacles will surface four tiles from the player, converging on the tile they were on when they first appeared. 
      • When the Whisperer reaches 75%, 50%, and 25% of her hitpoints, she will perform a special attack, where the blackstone fragment will glow yellow and the player must counter the attacks from within the Shadow Realm. The percentages are different in the awakened variant of the boss.
        • Shadow Leeches: The Whisperer will appear in the centre and scatter corrupted seeds around her. 
        • Soul Siphon: The Whisperer will appear in the centre and summon twelve lost souls, beginning to siphon energy from them for a powerful chant. 
        • Screech: The Whisperer will teleport to the southern end of the cathedral and prepare to gather energy for three screeches. At the same time, floating columns will emerge from the water to block the incoming attacks. 
      • Enrage phase: Upon reaching 0 health, the Whisperer will heal for 140 hitpoints, restore any drained stats and pull the player into the Shadow Realm. Now, she will alternate between ranged and magic every two attacks,
      • This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/The_Whisperer/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=V6GAegTeaNY

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    • Leviathan
      • The basic attacks of Leviathan are a volley of rapid-firing projectile attacks; protection prayers will fully block these attacks. Blue orbs indicate a magic attack, green orbs indicate a ranged attack, and orange orbs indicate a melee attack.
      • Aside from the projectile attacks it also has a biting melee attack. This attack is only used when directly next to the pool and one tile diagonally across from the corners.
      • At any point during the volley of attacks, players can cast any type of shadow spell to stun the Leviathan (which will always succeed), where it will stay still for 15 ticks (9 seconds).
      • During it being stunned the player can run to the back of the boss to attack, which will cause it to retaliate with a special attack.
        • Lightning Barrage - The Leviathan unleashes a barrage of lightning towards the player while also launching orbs around it. Run in a tight circle to stay ahead of the electric stroke.
        • Smoke Blast - The Leviathan begins to spit out debris that falls onto the player's location every tick. After throwing ten debris, it will discharge a blast of smoke that can be avoided by standing behind the debris left behind.
      • Enrage phase: Upon reaching 180 health, an abyssal pathfinder will spawn. Throughout this phase debris will spawn. The abyssal pathfinder has a 3x3 Area-of-Effect that the player must stand in; if the player is not in its AoE, the Leviathan's attacks will pierce through protection prayers and the player's attacks will deal less damage. 
      • This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/The_Leviathan/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=mhzvu8217oA

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    • Duke Sucellus
      • Upon entering the prison, Duke Sucellus is initially asleep and must be weakened with arder-musca poisons, made from resources found within the asylum - arder powder, musca powder, and salax salt. 
      • The salt piles are found in the centre of the asylum, surrounded by gas vents; three of these will release gas in a 3x3 AoE from the vent.
      • Meanwhile, the mushrooms are found at the end of the opposing sides of the asylum, past the extremities. Up there, unstable magic will randomly strike on a tile, freezing the player and dealing up to 15 damage.
      • After acquiring twelve salax salt, arder powder, and musca powder, place them in both Fermentation Vats and let it ferment for several seconds before collecting two finished poisons
      • Battle Phase
        • One arder-musca poison will deal 125 poison damage. Players may alternatively feed him mushrooms or its powdered variant, which deal 5 damage. 
        • Once the bar is completely filled, he is forced awake and sufficiently weakened for the player to properly fight him. 
        • He has 440 health and attacks on a five-tick cycle (3.0s). It is highly recommended that players melee Sucellus, as he is weaker to slash attacks and his melee chip damage deals significantly less than his magic attack.
        • When in melee range, Sucellus will raise his arms, causing icicles to spike up from the ground, immediately dealing low but very accurate chip damage. He will then slam down and shatter the icicles shortly after raising them. This deals significantly more damage, up to 56 or around 30 if Protect from Melee is used.
        • If outside of melee range, Sucellus will instead launch a blue projectile, which deals up to 48 damage if not protected against. 
      • Special Attacks
        • Freezing Gaze: After every fifth auto-attack, he will focus his gaze on the player. If the player is not standing directly behind a pillar a few seconds after the attack is initiated, the player will take high damage upwards of 90+. This is almost assured to kill the player, so avoiding it is essential.
        • Gas Flare: He will launch gas from his mouth towards a vent near the player, leaving dangerous gas there for a few seconds. The gas deals up to 10 damage, which can be reduced with a slayer helmet or gas mask. Avoid them by moving to the opposite pillar.
      • Enrage phase: Upon reaching ~25% of his health, Sucellus will enrage, attacking one tick faster to start on a 2.4 second (4 tick) cycle. He will cycle between using one or two Gas Flares attacks in between every Freezing Gaze. If using just one Gas Flare, he will auto-attack twice, launch Gas Flare, then auto-attack three more times before Freezing Gaze. Otherwise, he will auto-attack once, use Gas Flare, auto-attack twice, use Gas Flare again, then auto-attack one last time before Freezing Gaze.
      • This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/Duke_Sucellus/Strategies or watch guides on YouTube e.g. https://youtu.be/g0i758AAIlg?si=EVClu8jVETAmnap7

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    • Vardorvis
      • Vardorvis uses a standard melee attack, which can be heavily reduced by Protect from Melee, that heals him for 50% of the damage dealt. 
      • In addition, Vardorvis' Strength and Defence levels scales linearly with his remaining hitpoints; as his health falls, his Defence level is lowered while his Strength level is increased. At 33% health, his special attacks will begin to be used more frequently, so high-damaging special attacks can be useful in minimising time spent in the enrage phase.
      • Vardorvis uses the following special attacks at random. As the fight progresses, he will begin to use multiple simultaneously.
        • Swinging Axes: The Strangler's tendrils will swing two axes within the arena (three once he reaches 50% health). Getting hit with this attack will deal up to 17 damage (up to 35 if not prayed against).
        • Darting Spikes: Vardorvis will dart around the player, causing cracks in the ground which will release tendrils after a few seconds, dealing up to 25 damage and healing him for half the damage dealt.
        • Head Gaze: Once below 80% health, the Strangler's tendrils will begin to use Vardorvis' Head to launch a single green projectile, indicated by the game message Vardorvis' head gazes upon you... which must be mitigated by using Protect from Missiles upon impact. While this attack deals no damage, getting hit by it unprotected will disable the player's protection prayers for three ticks, as well as drain 10 prayer points. 
        • Strangle: Once below 80% health, Vardorvis will begin using this attack in which he strikes his arm into the ground and entangle the player in tendrils. Several spores will appear at the centre of the game screen, and the player must destroy them all within five seconds, otherwise the tendrils will tighten and deal high damage.
      • This is a very basic explanation of how the boss works, for a better understanding you can read through this https://oldschool.runescape.wiki/w/Vardorvis/Strategies or watch guides on YouTube e.g. https://www.youtube.com/watch?v=qNe3XFjSDlA

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    New Items
    Alongside the Desert Treasure II bosses great items were added.

    • Virtus robes
      • A set of equipment requiring level 78 in Magic and 75 Defence.
      • Each piece of Virtus robes gives a 1% magic damage bonus for a total of 3%, and is increased to 4% each if using combat spells from Ancient Magicks for a total of 12%.
      • Like the Torva armour the Virtus armour will give you higher base hitpoints past 99.

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    • Soulreaper axe
      • A two-handed axe that requires 80 Attack and Strength to wield.
      • The axe will damage the wielder 8 Hitpoints for every hit they do, and gain a "Soul Stack" in the process 
      • Each Soul Stack gives the player a +6% boost to their Strength level (additive with prayer bonuses), and players can gain up to 5 Soul Stacks; players will stop taking damage from subsequent attacks if they have 5 Soul Stacks. 
      • Players will lose a Soul Stack if they have not attacked for 10 ticks (6 seconds). Unequipping the soulreaper axe or switching to a different weapon will cause all Soul Stacks to be lost.
      • The special attack, Behead: which consumes any remaining Soul Stacks (rather than special attack energy). The special attack, for each Soul Stack, increases the player's accuracy and Strength by 6% and heals them by 8 Hitpoints, essentially regaining any lost health gaining Soul Stacks; players are healed regardless of whether the attack was a successful hit or not.

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    • Ancient Rings
      • The Ancient rings are upgraded versions of the Fremennik rings that offer the highest attack and strength bonuses in various different combat stats. 
        • Ultor ring: This ring boasts the highest strength bonus of any ring, surpassing the imbued berserker ring by +4.
        • Bellator ring: This ring boasts the highest slash attack bonus of any ring, surpassing the imbued warrior ring by +12. 
        • Venator ring: This ring boasts the highest ranged attack bonus of any ring, surpassing the imbued archers ring by +2, and also being the only ring to offer a Ranged Strength bonus. 
        • Magus ring: This ring boasts the highest magic attack bonus of any ring, surpassing the imbued seers ring by +3, and also being the only ring to offer a magic damage bonus. 

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    • Sanguine Torva armour
      • The torva armour with an ancient blood ornament kit attached to it.
      • The kit gives no additional bonuses, and is purely cosmetic.

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    • Ancient sceptres
      • The ancient sceptre can be enhanced with quartzes dropped by various bosses from Desert Treasure II. The enhanced sceptres require 75 Magic, 60 Strength, and 50 Attack to wield.
        • Blood ancient sceptre: It's made by attaching the blood quartz, dropped by Vardorvis. It's able to overheal up to 10% over the player's base Hitpoints.
        • Ice ancient sceptre: It's made by attaching the ice quartz, dropped by Duke Sucellus. It grants an additional 10% accuracy bonus given to ice spells on targets that can be frozen and are not currently frozen.
        • Shadow ancient sceptre: It's made by attaching the shadow quartz, dropped by The Whisperer.  It has an effect of lowering the target's Attack, Strength, and Defence levels when casting shadow spells.
        • Smoke ancient sceptre: It's made by attaching the smoke quartz, dropped by The Leviathan. It has an additional effect of reducing a poisoned target's healing by 20% for 6 seconds after taking damage.

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    • Warped sceptre
      • A powered staff requiring 62 Magic to wield.
      • The staff has a built-in magic spell which can hit up to 24. Both magic damage bonuses and stat boosts will modify the max hit of the spell.

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    Donator Island Instanced Bosses
    Due to the crowdiness of the bosses in the Donator Island we have added the ability for you to start an instance.

    • You can now start an instance for a fee in return, these fees vary per boss. In return you can start unlimited instances within the time span.
      • Artio: 1.5B per 2 days
      • Spindel: 1.5B per 2 days
      • Calvarion: 1.5B per 2 days
      • Chaos elemental: 150M per 3 days
      • Chaos fanatic: 150M per 3 days
      • Scorpia: 150M per 3 days

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    Other changes 

    • The Top 3 Edgeville OSRS event is now based on target kills instead of normal Edgeville kills.
    • PvP league has an added requirement where you can only fight versus players which have a 500 ELO difference with your ELO, also more clear messages have been added onto what your opponent's elo is, how much ELO was lost etc.
    • The donator island monsters map has been redone, we have added Scorpia and Chaos elemental. It's also much bigger.
    • Upon quick gearing the system will take the best emblem out of your bank, you can toggle this behaviour at the 'Prefs' button on the quick gear interface.
    • You can no longer quick gear right after you have killed your target, in order to prevent people fighting without an emblem and quick gearing to receive an emblem upgrade.
    • The projetile clipping system has been improved, ranging or maging larger NPCs from safespots now work properly.
    • Warped sceptre has been added to the game, it can be obtained through the crystal chest.
    • The upgraded versions of Ancient sceptre will break for you upon dying, your opponent will receive 1M gp. 
    • Ancient warrior armour no longer degrades upon dying in instances.
    • We have patched an issue with the Great Olm head turning.
    • Tombs of Amascut second phase is now able to get attacked 3 ticks earlier upon start of it's phase.
    • Patched a bug with slayer helmet's effect wouldn't do more damage against bosses with transitions (e.g. phantom muspah magic version)
    • Added the Keris partisan of the sun passive effect, upon killing energy siphons you will heal 12 hp and lose 5 prayer points.
    • Chaos elemental code has been revised, it's 1:1 to OSRS now.
    • Hydra code has been revised, fire phase bug has been patched and it's much better now.
    • We have patched the bug where the cosmetics shops couldn't be accessed by realism.
    • You can no longer place the blackjack table on the gamble location teleport.
    • You can no longer set up a cannon in the home area.
    • Heavy Ballista and Twisted buckler bonus have been adjusted to match OSRS.

  2. Bounty Hunter
    As Bounty Hunter has been released on OSRS we have implemented the rewards and tweaked ours to match it.

    • How does it work?
      • The target system assigned targets before throughout the entire wilderness, now it only assigns targets within the Edgeville single-area.
      • You will no longer get targets who are already fighting.
      • You will no longer get targets who you have blacklisted.
      • We have added a new point system: Bounty Hunter points.
        • You will earn 2 points per target kill.
        • You will earn an extra 3 points every 10th kill, extra 5 every 50th kill, extra 10 every 100th and extra 25 every 500th kill.
      • Esoteric emblems were introduced which work nearly the same as the previous Archaic emblems.
        • A tier 1 emblem will drop on your first target kill, or it can be bought from the Bounty Hunter Store for two points.
        • Each target kill will rank up your own emblem, and killing a player with their own emblem will reward points depending on what level of emblem they had. You can receive the reward for your emblem at the Emblem Trader at home.

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    • What can you purchase with Bounty Hunter points?
      • Ancient warrior equipment (Vesta, Statius, Morrigan & Zuriel)
        • You can corrupt these equipment by talking to the Emblem Trader at home. Simply use the item you want to corrupt on the Emblem Trader.
      • Imbue scrolls that gives improved variants of certain weapons.
      • Cosmetics ornament kits.

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    • Where can you use these new items?
      • The cosmetic ornament kits can be used anywhere.
      • In PvP the ancient warrior equipment & the improved variants can only be used in Edgeville, Edgeville PvP or the Duel Arena.
      • Outside the wilderness you can use these items everywhere to PvM.

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    • What are the improved variants buffs?
      • Dark bow (bh)
        • The imbued bow has +105 Ranged attack, instead of the regular bow's +95, and uses 45% of the special bar when performing the special attack, instead of the regular bow's 55%.
        • In addition, the minimum hit from the special attack is increased from 5 to 7 for non-dragon arrows, and 8 to 10 for dragon arrows. 
        • The special attack's damage also rolls between the minimum and maximum damage, rather than zero to max.
        • Lastly, when the dark bow (bh) performs an attack, both arrows hit the target simultaneously instead of having a short delay between the hitsplats.

          darkbowbh.gif

           
      • Barrelchest anchor (bh)
        • In comparison to the regular anchor, the imbued anchor has a +10 increased crush and strength bonus
        • It has a +15% increase to the special attack's damage.

          anchorbh2.gif

           
      • Dragon mace (bh)
        • In comparison to the regular mace, the imbued mace has a +4 increased stab and crush bonus.
        • In addition, the special attack will roll against 60% of the target's crush defence rather than 100%.

          dragonmacebh.gif

           
      • Dragon longsword (bh)
        • In comparison to the regular longsword, the imbued longsword has a +4 increased stab and +6 slash bonus.
        • It has a +25% accuracy to the special attack.
        • In addition, the special attack now performs one tick earlier (2.4 seconds instead of 3.0 seconds).

          dragonlongswordbh.gif

           
      • Abyssal dagger (bh)
        • In comparison to the regular dagger, the imbued dagger has a +10 increased stab bonus.
        • The special attack's 15% damage reduction is reduced to 5%.

          abyssaldaggerbh.gif

           

    New Skill: Farming
    We have introduced Farming to RuneWild.

    • How can I start training?
      • The farming guild can be accessed through the Spiritual Fairy Tree.
      • There are several shops in the farming guild
        • Allana's Store: You can purchase the tools required here e.g. Rake, Watering can, compost & you can also sell your crops to Allana.
        • Amelia's Store: You can purchase bush & tree seeds here.
        • Richard's Store: You can purchase allotment, flower and herb seeds here.
      • To begin training this skill is to rake away the weeds from one of the many farming patches found scattered around RuneWild.

        rakepatch.png

         
    • Placing your Seeds
      • After that you can place your seed and wait for it to grow.

        planttree.png

         
    • Paying for Protection or Help
      • There is a NPC near the patches which will protect your crops for a small fee.
      • You can also pay them to the cut the tree down for you for 20.000 gp.

        payprotection.png

         
    • Producing Compost
      • You can create compost by putting crops into a compost bin.
      • You can produce ultracompost by adding enough volcanic ash to the bin.
      • Compost will be a great help on your farming journey as it reduces the chances of patch dying and provides bigger yields.

        compostprocess.png

         
    • The Boss: Hespori
      • After reaching level 65 farming you can fight the boss Hespori, plant a Hespori seed in the Hespori patch within the west wing of the Farming Guild. It takes 22-32 hours to grow, depending on when it was planted. When fully grown, the flower behind the cave entrance will sprout open.
      • The boss also has a collection log, upon completion you will receive a farmer's outfit & cabbage cape.

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    • Crystal Tree
      • There is a new source of crystal shards available through crystal trees. You can obtain the seeds by killing the monsters in the Crystal Cave.

        farmcrystaltree.png

         
    • Farming Status
      • There are three ways to access your crop status, through the lunar spellbook the spell 'Geomancy', through the Nature Spirit which is located at the Farming guild or by interacting with the Amulet of nature.

        farmingstatus3.png

         

    Player Outlines
    You can now outline your player which allows you to see your character behind objects.

    af88638644937c95c7c6c6d4575cfea6.png

    • How can I toggle it on?
      • You can use this through your ::toggle tab, scroll down and click on > Player Outline
      • You can also type ::renderself  to make yourself invisible whilst your outline is on.

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    • How can I adjust my outline?
      • You can colour your outline by clicking on > Change outline color
      • You can also adjust the transparancy through this interface, by clicking on the button above the apply button.
      • You can adjust the outline and the feather width.

        ed630e8a07714de22e2ef4265ecb79bd.png



    Crystal Items Recolouring
    You can now recolour your crystal items to seven other colours.

    • How do I colour my crystal items?
      • You can colour your crystal items by using 200 crystal shards on it.
      • The 'Crystal item (c) ornament' is now discontinued but you can still use it on a crystal item to colour it.
    • What colour can I colour it into?
      • Dark-blue
      • Green
      • Yellow
      • Red
      • Black
      • Grey
      • Purple

        bd77282be5c775b7e23c7da0a0f38566.png

     

    Tournament Additions
    We have added and modified some setups.

    • Pure War
      • It now uses the corrupted Ancient Warrior armour, morrigan's javelin and abyssal dagger (bh).
      • These wars happen from Monday to Thursday.

        25dcb2473815dbe3002f30aae4ff6e98.png

         
    • Vesta's Fun War
      • We have added a new fun war tournament, it uses the corrupted vesta armour & vesta's longsword. For variety we also added the anchor (bh) & zamorakian spear.
      • This war runs every Friday.

        4859953423b372ce56592c3304f7a630.png



    Slayer Helmets & Ghommal's Defender Rewards
    We have added the missing slayer helmet's and Ghommal's defender, you can obtain them by reaching a certain milestone. You can purchase these items from the Slayer store for 500 Slayer points, it's only purchasable when you have reached the milestone.

    • Twisted Slayer Helmet
      • You can obtain this by achieving 1.000 Chambers of Xeric completions.
    • Vampyric Slayer Helmet
      • You can obtain this by achieving 2.000 Theatre of Blood completions.
    • Tztok Slayer Helmet
      • You can obtain this by collecting 375 items in your collection log.
      Ghommal's defender
      • You can obtain this by collecting 400 items in your collection log.
    • Tzkal Slayer Helmet
      • You can obtain this by collecting 425 items in your collection log.

        bb6d67668e3fbe36b2f6449e1a583aaf.png

    Home Improvement
    We have reworked the home area, the former Slayer house is now comparable to the home building.

    • What was changed?
      • We have adjusted the slayer house. This is a comparable home area, you can find Vannaka for the shopping needs, pool of refreshment for restoring your stats, armour repair stand, bank, trading post, the crystal chest, guide for account management, the mode tutor and donator zone portal.
      • The area was mainly made for the left part of the wilderness where the (pure) combat lvl. 88-92 players fight. Upon death in the left part of the wilderness you will be teleported to the western building instead of the original home building.
      • We have replaced the ornate pool of rejuvenation with the pool of refreshment.
      • We have added a nice carpet to the home building.
      • We have added more map icons.

        67d8d4da83c30e0c5a04b87950810811.png


    Collection Log Changes
    You can view your rankings on the highscores for your collection log stats. The highscores will be publicized 24 hours after the update when there's enough players ranked.

    • What was added?
      • You can now view your ranking on the total amount of items obtained through your entire Collection log.
      • You can now view your ranking on the amount of fully completed boss collection logs.
      • You can also view the amount of items you have obtained ingame personally upon opening your collection log on the top (373/516).

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    New Character Haircuts
    The Makeover Mage has introduced some very chic new hairstyles for you to sport about town, so chat to him for a new 'do of your choice. As a bonus, hairstyles are no longer dependent on your chosen character model – you can sport whatever lovely locks you like!

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    Drop Warning Ceiling, Revert & Destroy Alert Screen
    We have added a few chatbox interfaces that could be a QoL for newcomers or accidental drops.

    • Drop Warning Ceiling
      • After countless reports of accidental drops we have added this feature which warns you before dropping something valuable.
      • You can set the threshold in your ::toggle tab at 'Drop Warning Ceiling', click it to set the minimum amount you wish to receive the warning screen at.

        0b21e99561040ebde08ecccb70ef4bab.png

         
    • Revert & Destroy Alert Screen
      • You will now receive important information on what will happen with the item you are trying to drop, whether it reverts, destroys and whether it refunds the ornament kit.

        d2ab4a42f9e365a332574a09e74f15c9.png

        e93bb221d807233c2557f3d9b78c0af2.png



    Summer Event: Inadequacy
    Inadequacy the malevolent creature has invaded the demonic ruins. Help the High Priest of Scabaras, bring him your Summer tickets and he will reward you.

    • What is the reward?
      • You will receive a Summer box after bringing 20.000 Summer tickets to the High Priest of Scabaras.
      • The Summer box rewards you several cosmetics and exclusive items.
      • Inadequacy has a 1/500 chance of dropping a Treat cauldron. 

        57437aa4fcd88f88dc6ab3452ba48f75.png

         
    • How can I obtain Summer tickets?
      • You can obtain the tickets by killing A Doubt's in the wilderness, they don't return as quick after dying so head off to the other zones before someone else kills them.
      • Every three hours Inadequacy will appear near Demonic Ruins, after it's death it will reward you the Summer tickets equal to 50% of the amount of damage you've done.
      • For the location of the A Doubts: click here (https://i.gyazo.com/5daeebbe1036b112ed98ad5b33f015ab.png)

        b22c12744984f3c8cc4bc02edd34229b.png


    Other changes

    • You can now activate your special attack by clicking on the special attack orb next to the minimap.
    • We have added the ability for bosses to drop caskets and clue scrolls.
    • We have added Ammonite crabs to Fossil island, you can now teleport to the Fossil island through the Spiritual Fairy tree.
    • You can also use the hardwood farming patch at the Fossil island, north of the Fossil island teleport, south-east a bank chest can be found.
    • We have added a Teleports store south of the Spiritual Fairy Tree, the shop sells teleportation items mainly used for Farming.
    • Blood spells now will heal you on the XP drop instead of on the hit like OSRS.
    • The bush, well and cart at Edgeville PvP have been removed.
    • We have fixed where the drop table monster list wouldn't show all monsters.
    • We have patched the bug where larger crab variants wouldn't be aggressive if approached from north or east.
    • The ToA drop interface would sometimes bug showing 3 more items on it, that has been fixed.
    • The highscores would mix the stats of strength with the defence skill, that has been fixed.

  3. 1 hour ago, jj1 said:

    you would like to see an item that's already in the game be added to the game. specific cosmetics be made cheaper. asking for zaryte bow to differ from osrs stats because it's more expensive than acb (?) (am i reading that right?), you're saying being pre venged as a pure is a bug (would you thus be claiming that you cant be pre venged as a pure on osrs? via veng other)

    if you feel like something is off from osrs combat wise, that's good feedback, but it'd be actually useful if you proved it (e.g. side by side video), so that somebody like David knows that what you're saying on this has merit.

    That would help for sure, e.g. the food bug you are talking about. I doubt that there is a bug with eating


  4. On 25-9-2022 at 6:48 PM, 2billy said:

    Hello all,

    Out of curiosity does anyone know approximately how long until ToA is released? It took runewild roughly 3 months to release Nex after jagex did, but seeing as this boss' mechanics to be more in-depth are we looking at a longer timeline for release? Any thoughts would be appreciated!

     

    V/r,

    2billy

    We released Nex 2 weeks after OSRS did, ToA being much more detailed it took us a bit longer (1 month) to release it.


  5. I will look into the max hood, ghost's bug and obelisk. Clan cape must be attractive, I don't find it to be super overpowered since we didn't add infernal cape's stats to it. Treasure key I will think about it.
    Loot keys removed the spawnables from it on the next update. Clanchat spamming is punishable, 1 clanchat advertise on yell per 8 minutes. Seasonal Boss (Summer) is easier than winter (next update).
    We also added the ability to easily put people on ignore by right-clicking on a yell message on the next update.
     


  6. Update 29-10-2021

    Tabbing or running allowed when..
    You may now forfeit in a Hybrid League fight without losing ELO or LP if you or your opponent wears the items below.

    • Ancestral robe top, Ahrim's robe top, Armadyl chestplate
    • Ancestral robe bottom, Ahrim's robe bottomArmadyl chainskirt, Verac's plateskirt, Karil's leatherskirt
    • Elysian, Arcane & Spectral spirit shields, Dragonfire shield
    • Eternal boots, Primordial boots, Occult necklace, Amulet of torture
    • Ring of suffering
    • Serpentine helm, Tanzanite helm, Magma helm, Justiciar faceguard, Neitiznot faceguard
    • Vesta's longsword, Kodai wand, Staff of the dead, Staff of balance, Staff of light, Toxic staff of the dead, Zuriel's staff, Ahrim's staff

  7. 18 hours ago, HellaMexican said:

    Hello!

     

    I read on the lates update that you could color the Blade of saeldor by using the Crystal weapon ornament kit on it . Whenever I try and do it nothing happens; can someone tell me if there is anything specific I should do?

     

     

    I know the blade low key isnt that good but I like it lol so would love some help

    You can only color the corrupted version of the blade of saeldor.

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