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Posts posted by Lumin
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6 minutes ago, capsmackahoe said:can i get my max cape back and levels please? this is the second time server has reset after i got max cape
All skills will be reset for everyone unfortunately, although 2 new skills will be available to level after the release.0 -
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Slayer tower:
Nechryael - 158 kills - 15.8m Cash
Aberrant Spectre - 180 kills - 15.3m CashCatacombs:
Lesser Demon - 192 Kills - 15.2m Cash
Abyssal Demon - 160 Kills - 19.2m Cash
Dust Devil - 202 kills - 18.8m Cash
Warped Jelly - 148 kills - 14.8m Cash
Shade - 146 kills - 16.1m Cash
Hellhound - 203 kills - 18.7 Cash0 -
PM's
in Suggestions
I personally have had this problem a few times, I've been talking to someone and the chats flooded and my pm's vanish, I can't press shift to talk to them again, of course its not a major inconvenience but yeah, I get what you mean
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Welcome Celebi! Still an awesome name
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28 minutes ago, True Sight said:Dayum, No words I admire your work. Are They all within an hour?
Thank's for this B, Mad respect to you.
Edited the Dagannoth's for you, Let the staff team know If you need more edits.
Yes sir Some of them I had to do a couple of times to find the best method of killing them, i.e melee, range or mage.
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Literally mystics/proselyte/dhide Gave me something to do the other day
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Edit:
Dagannoth - 408 kills - 18.2m Cash
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I somewhat agree with this - Tsotd seems to be the go-to weapon for nh/bridding. I think it'd be good to make it have some form of value. I get where you're coming from removing sotd from the shop, I don't think it'd be an issue personally, but I don't think pkers would want to camp a gwd boss for a weapon they've always been able to get fairly easily, if that makes sense.
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Honestly you're fine @Boonk I totally understand, I'm just looking out for donators. They should have something we don't have, otherwise its not much of a benefit I hope you get what I mean
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I completely understand what you're saying but if they're gonna get benefits, I think it should be something we don't already have
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I guess but I think people will still donate without any tbh but that's just my opinion
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1. We have an angler fishing spot at Barb village via Skilling Necklace
2. It might be good, but it'd just encourage people to constantly rush people.
3. Thieving may be coming into the game as one of the new 2 skills on release already.
4. What kind of slayer monsters are you thinking of? There aren't many monsters we don't already have.
5. We have edge bank :3
Still good suggestions though0 -
Ello Ello
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This thread will be purely for people to see what makes the most money in terms of general pvm/slayer. I will be calculating 1 hour at each of the monsters, to get a rough idea of the gp per hour you can make with spawnable gear and supplies. I will only be tracking coins, because everything else is entirely rng based. If I need to bank, I will stop the timer until I hit another monster
The npc’s I will be meleeing will be Green
The npc’s I will be maging in multi will be Yellow
The npc’s I will be maging will be Red
Slayer Tower:
Crawling Hand - 570 kills - 11.4m Cash
Banshee - 310 kills - 10.9m Cash
Infernal Mage - 202 kills - 17.4m Cash
Bloodveld - 144 kills - 14.4m Cash
Aberrant Spectre - 180 kills - 15.3m Cash
Gargoyle - 118 kills - 15.5m Cash
Nechryael - 158 kills - 15.8m Cash
Abyssal Demon - 84 kills - 11.8m Cash
Kourend Catacombs:
Abyssal Demon - 160 Kills - 19.2m Cash
Black Demon - 84 kills - 11.6m Cash
Greater Demon - 62 kills - 6.8m Cash
Greater Nechryael - 66 kills - 9.2m Cash
Hill Giants - 264 kills - 9.2m Cash
Mutated Bloodveld - 122 kills - 17.1m Cash
Lesser Demon - 192 Kills - 15.2m Cash
Bronze Dragon - 60 Kills - 8.4m Cash
Brutal Black Dragon - 36 Kills - 7.2m Cash
Brutal Red Dragon - 19 Kills - 3.2m Cash
Brutal Blue Dragon - 35 Kills - 5.8m Cash
Dark Beast - 56 kills - 7.8m Cash
Fire Giant - 72 kills - 7.2m Cash
Hellhound - 203 kills - 18.7 Cash
Iron Dragon - 32 Kills - 4.3m Cash
Ankou - 262 kills - 18.3m Cash
Deviant Spectre - 52 kills - 7.1m Cash
Magic Axe - 102 kills - 10.2m Cash
Possessed Pickaxe - 290 kills - 14.3m Cash
Shade - 146 kills - 16.1m Cash
Skeleton - 226 kills - 11.3m Cash
Twisted Banshee - 156 kills - 17.2m Cash
Dagannoth - 408 kills - 18.2m Cash
Warped Jelly - 148 kills - 14.8m Cash
Dust Devil - 202 kills - 18.8m Cash
King Sand Crab - 82 kills - 8.2m Cash
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Awesome job guys, we're getting closer!
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Just a rough suggestion;-I don't believe people should be able to sit at the chest, waiting for the chest to open - without having to even hit Vorkath. Maybe they require a certain amount of damage in order to loot it once it's opened? Yes it requires 1m risk to open but it wont stop people from leeching kills haha. I admit, for some people they may find it difficult to do decent damage on Vorkath if there is a team holding down the area, but again its just a thought. Feel free to put thoughts below.
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I'm just bringing up the fact people will still be complaining about the fact its not live, don't want David fretting about it
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Brilliant, thanks @David. Bare in mind some people might be put off by idea of grinding for items just to be set back after 5 days, somewhat like playing the beta.
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This suggestion is based on the assumption Slayer Monsters don't have the correct Slayer level requirement to attack like on the last release.
I think every Slayer monster should have the correct level requirement to attack. After asking a numerous amount of people what their plan is on release, they either said a certain wilderness boss, or barrage in catacombs. The only problem with this is that the NPC's you can barrage in catacombs have very decent money/hr just by semi-afk barraging. As well as the fact people will be flaming each other at the start, I think people should be encouraged to work for their slayer levels in order to achieve the privilege to grind certain Slayer monsters in the catacombs for cash. Of course not everyone wants to train a skill, which is completely fine - there are a lot of other monsters and bosses they can kill without a slayer requirement.
Of course this is just a rough suggestion, if you have any thoughts about it, feel free to comment them below.0 -
Some nice ideas in here Silver:
1 - This could be implemented but I don't think it's very essential because the majority of players use gear presets, resulting in them not having to bank.
2 - I believe Claws aren't as accurate as AGS some of the time. Although, I have been specced an 83 with claws whilst wearing an Ely - so its definitely capable of hitting some high numbers when it does.
3 - There is a lot of content already in the wilderness, having Vorkath instead of Skotizo for example. There is also the Wyvern cave located in level 53 wilderness, along with all the other 07 bosses other than Crazy Archaeologist.
4 - There is an Imbue Scroll in the current Pkp shop, you'll just need to buy a ring from the armour shop and combine the two.5 - Bgs and Zgs were already in the shop at one point, and they were then removed. I personally don't see anything wrong with adding Zgs/Bgs back into the Weapon shop, but that's based on me not knowing the reason why they were removed in the first place. I don't think Ags should be in there though, I class it as a item that requires effort in order to use, being one of the best spec weapons.
6 - We currently have Max Capes once you get 99 in all trainable skills (Agility, Herblore, Crafting, Slayer, Fishing, Cooking, Firemaking + Woodcutting).2 -
1 minute ago, Jadakiss said:yes! like clue casket crates that unlock all the fasionscape stuff make em like 5m or 10m ea with decent rewards and a chance at a rare 3a phat something like that
Exactly! People like me who love fashionscape would spend so much money on these items. Great way to implement a money sink, minimalizing the effect it has on the server.
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I completely agree with this. People who play every day through beta should deserve a little benefit of being dedicated to the server, waiting for the release.
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1 minute ago, trashcat said:I don't mind the taxation idea, just I believe it can be implemented in a different way. Coin shops for rares, titles, ability to purchase cosmetic boxes or let's or something along the lines of these. The more I think about the better I believe it is for the lottery system, easy cash dump, and people won't notice it. It's not that I think they will be spamming so it's annoying, it's just more of a hassle to sell and buy. Reminds me of selling items outside Varrock West bank and fally park. Just leads to hoarding and merching imo. Thanks for the feedback.
Implementing coin shops for various things would be a great idea, it would make cosmetics/fashionscape worth collecting and buying. and I completely relate to your point about the trading post, just a few ideas I conjured up Appreciate the feedback though!
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Gp/hr - Safe Zone Npc's
in Suggestions
Posted
Appreciate it