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Cali

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Posts posted by Cali


  1. Last night I was high as fuck training up a new realism account that i am going to use for pvp. I was alching in between fire wave spells for xtra xp.. but then my mouse double clicked and equipped the iron darts i was alching. I did not catch my mistake in time and ended up alching my kodai wand on accident.

    To prevent people from going full retard like i did, there should be a warning when alching anything over like 5m.


  2. 1 hour ago, Rudra said:

    It's funny because I randomly checked Infernal, and saw it for 1.7m, but I legit had no cash, had to grab shit from the bank and sell to perdu lmao.

    lmao next time pm me i got u the cash :)


  3. 1. add a fishing shop npc to the fishing guild, i keep dropping my feathers and having to tp back to home to spawn more then come all the way back to guild

     

    2. add a bell to duel arena like the pvp bell, so you can ring it and request a staker to duel. Additionally could add a function that lets you set the amount you want to stake when u ring.

     

    3. make zamorak platelegs spawnable


  4. There are already a few fire making guides out there, but none mention the exact amount of logs needed or detailed a good firemaking spot, so here it is:

    Logs

    ::item 590 1  -  One tinderbox

    ::item 1511 4  - Four logs required to get from lvl 1 to level 17 (800 xp ea)

    ::item 1521 9 - Nine oak logs required to get from level 17 to level 30 (1200 xp ea)

    ::item 1519 27 - 27 willow logs required to get from level 30 to level 45 (1800 xp ea)

    ::item 1517 17 - 17 Maple logs required to get from level 45 to level 50 (2700 xp ea)

    ::item 6332 27  +  ::item 6332 27  + ::item 6332 1 - 55 Mahogany logs required to get from level 50-60 (3140 xp ea) [these cant be spawned noted idk why]

    At this point you can continue burning Mahogany logs to 99 if you do not want to buy yew and magic logs

    If you continue spawning mahogany logs, you will need to burn approximately 4,727 more mahogany logs to get to 99

    If you choose to buy unspawnable logs for training, you will need: 

    232 Yew logs to get from level 60 to level 75 (4040 xp ea) - Shop price 4k ea*232=928,000 coins [i was able to pick some up in trade post for 1k ea so check tp before you buy from shop]

    1952 Magic logs to get from level 75 to level 99 (6060 xp ea) - Shop price 15k ea*1952=29,280,000 coins [like the yew logs I was able to buy mine for cheaper in tp so just check it before u buy from shops]

    **OR you can cut the above logs if you have the woodcutting level

    My Favorite Spot

    Edgeville

    Start at ::edge

    Spoiler

    972e925931947c560b24a4b523ac484ba676a845

     

    Burn logs until you run out and you should end up here, where you can bank easily at the deposit box right next to you

    Once you have more logs resume in line with the fires you just started

    Spoiler

    4dc4b115560c7805ef58f03573d87404cf4818c3

     

    Burn logs until you hit this wall, then type ::home 

    Spoiler

    bbb4fedf4e2e8fb190b779b519fc5622992b0848

     

    From the home tele, walk behind the clan banner and start burning logs again

    Spoiler

    f69f5c6136c9504f314689ccfb01e10aac7ccd04

     

    Eventually, your path will be blocked by a leaderboard, so grab some more logs out of the deposit box and tele back to edge, repeating the cycle.

    Spoiler

    1e78c5f8a9f6b66ad116b27c51b5fb6f829ee7a5

     

    If you are fast enough, your original path will be blocked by your first fires, if this happens, take one step east and continue firemaking

    Spoiler

    83b2f1de40555cdbde47597ae1a26a14e47fbc00

     

    EXTRA TIP: If you ever run out of logs and are not near the deposit box, you can type ::tournament and be teled directly to it

     

     


  5. Battle Mages are very good money, but also very risky if you do not have a solid escape plan. They are located in the mage arena. To get to the mage arena you must first go to ::mb. Then, pull the lever (will tele you to 50 wild), cut the two webs to the east, and walk a few more steps east. If you see a room blocked by two webs containing a lever, you are at the right place. Cut one of said webs, walk in, pull the lever, and you are now in the mage arena.

    Starting at Super rank, donators will have a boosted npc drop rate. This means if you are a super or above this money making method will work better for you than someone of a lower status.

    **IMPORTANT** ONLY magic attacks can be used inside the arena, so trying to use range or melee will not work.

    There are 3 setups to choose from when going to battle mages; budget, basics, and max

    Choose one based on your financial standing. (Welfare=broke af cant afford any gear, Basics=can afford some barrows but not much more, Max=Got money to spend on maximizing money/hour)

     

    Before we start, you should notice that all of the gear sets have a very weird set of armor in the inventory. This gear is the lowest mage attack bonus I could find on the server. The purpose of this is to give you a very easy way to avoid pkers. If a pker comes to battle mages and tries to kill you, simply put on the armor, then splash on a battle mage until they leave. Make sure to check back into ur account to restore pray every few mins and you should outlast the pker's patience. After the pker leaves stay inside the mage arena but walk to the lever area. From here, you can scout mage bank for a few minutes to make sure they are not coming back.

     

    Before using a certain set, make sure you read the important notes to see my tips regarding the gear.

     

    Welfare:

    Spoiler

    36bf208733ee4ccaf83c043bd04c2fb3633e088b

    GEAR IN ABOVE PICTURE: 

    Format= Slot- item (item id)

    Helmet- Farseer Helmet (3755)

    Necklace- Amulet of Glory (11978)

    Body- Mystic Robe top (4111)

    Legs- Mystic robe bottom (4113)

    Boots- Wizard boots (2579)

    Shield- Book of darkness (12612)

    Weapon- Ancient staff (4675)

    Gloves- Barrows gloves (unspawnable) or Dragon gloves if you do not have barrows (7461)

    Ring- Ring of wealth (i) (unspawnable] [not required but very helpful]

    Cape- Cape of saradomin (2412)

     

     

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    GEARSET IN ABOVE PICTURE:

    Helm- Rune full helm (2619)

    Shield- Toktz-ket-xil (6524)

    Gloves- Black d'hide vambraces (2491)

    Body- Fighter torso (10551)

    Legs- Granite platelegs (6809)

    Boots- Snakeskin boots (6328)

    Weapon- White magic staff (6603)

    IMPORTANT NOTES

    -The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it 

    -You will not be risking enough to attack the battle mages, so you can either: 

    Upgrade your gear piece by piece until you risk 20m skulled or unskulled

    Bring 20m in coins

    Bring random items that will make your risk 20m (noted anglers, super combat pots, etc.)

    -Ice barrage is the best option if you do not want to spend money on wrath runes and a tome of fire.

    -The super antipoison is VERY crucial in case a pker venoms you

    -If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.

    -I suggest using all of the money you make in this gear to upgrade to one of the sets below.

     

     

    Basics:

    Spoiler

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    GEARSET IN ABOVE PICTURE:

    Helm- Ahrim's Hood

    Shield- Tome of fire

    Gloves- Barrows gloves

    Body- Ahrim's robe top

    Legs- Ahrim's robe skirt

    Boots- Infinity boots

    Weapon- Staff of the dead (or staff of light)

    Cape- Imbued zamorak cape

    Necklace- Occult necklace

    Ring- Ring of wealth (i)

     

    dae037b533c672ad515b109bbfbc7c82a2b788b9

    GEARSET IN ABOVE PICTURE:

    Format=Slot- item (item id)

    Helm- Rune full helm (2619)

    Shield- Toktz-ket-xil (6524)

    Gloves- Black d'hide vambraces (2491)

    Body- Fighter torso (10551)

    Legs- Granite platelegs (6809)

    Boots- Snakeskin boots (6328)

    Weapon- White magic staff (6603)

     

    IMPORTANT NOTES

    **EDIT** I realized after making this that if you use a sotd or SOL, you will no longer need a d scim to cut the webs, so you can substitute the scim for a restore or brew whichever you would like.

    -The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it 

    -You will not be risking enough unskulled to attack the battle mages, so you can either: 

    Upgrade your gear piece by piece until you risk 20m unskulled

    Bring the difference between your risk and 20m in coins

    Type ::skull once you make it to the arena

    -Fire surge is the best option (max 45 with tome of fire), and you will profit runes per trip. However, if you do not wish to use fire surge, your second best option is ice barrage (max 38) with a REGULAR* staff of the dead or staff of light

    *If you use a toxic staff, you will venom the battle mages when you try to box them

    -Using ice barrage will give you the option to freeze a pker and log out underneath them, but you will be sacrificing some total damage in order to have that option

    -The sanfews are VERY crucial. If you are not able to bring them, you must have an anti venom in case a pker venoms you

    -If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.

    Max:

    Spoiler

    15c024b8f19369b8f28d0c91ec6c170bf8f7f56d

    GEARSET IN ABOVE PICTURE:

    Helm- Ancestral hat

    Shield- Tome of fire

    Gloves- Tormented bracelet

    Body- Ancestral robe top

    Legs- Ancestral Robe bottoms

    Boots- Eternal boots

    Weapon- Staff of light

    Cape- Imbued zamorak cape

    Ring- Ring of wealth (i)

     

    dae037b533c672ad515b109bbfbc7c82a2b788b9

    GEARSET IN ABOVE PICTURE:

    Format=Slot- item (item id)

    Helm- Rune full helm (2619)

    Shield- Toktz-ket-xil (6524)

    Gloves- Black d'hide vambraces (2491)

    Body- Fighter torso (10551)

    Legs- Granite platelegs (6809)

    Boots- Snakeskin boots (6328)

    Weapon- White magic staff (6603)

     

    IMPORTANT NOTES

    -*EDIT* I realized after making this post that if you use staff of light or staff of the dead, the scim is not necessary to cut webs. Instead, you can substitute it for another brew or restore, whichever you prefer.

    -The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it 

     -You will be risking 64M from the start if you use this set, so do not use it unless you can take the loss because there is still a chance of death.

    -If you would like to use a setup very similar to this with less risk, replace the pegs with snakeskin boots and bank the berserker necklace. If you do this, however, you will have to take off your cape and occult necklace in order to have a 100% splash rate.

    -Fire surge is the best option (max 49 with tome of fire), and you will profit runes per trip. However, if you do not wish to use fire surge, your second best option is ice barrage (max 41) with a REGULAR* staff of the dead or staff of light

    *If you use a toxic staff, you will venom the battle mages when you try to box them

    -Using ice barrage will give you the option to freeze a pker and log out underneath them, but you will be sacrificing some total damage in order to have that option

    -There is no point in bringing a kodai wand for this setup. It does not give you an extra max hit, and it will push your risk up to 100m.

    -The sanfews are VERY crucial. If you are not able to bring them, you must have an anti venom in case a pker venoms you

    -If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.

     


  6. 1. A command for donors to be able to access trade post. could be ::tp, ::tradepost, etc.

     

    2. The ability to take unspawnables from your bank using the bind function.

    Currently it is not very useful because most of the supplies I use are unspawnable (sanfews, anglers, super combat pots). If it were able to take items from your bank and bring them to ur inventory without having to bank, like the preset tool, it would be exponentially more useful.

     

    3. Dark claw cant be sold in tp and is valued at 0 gp in stake/risk protection


  7. On 4/10/2019 at 1:02 AM, David said:

    Any suggestions on what to remove or add to hard tasks?

    In my opinion, demonic gorillas are the only things that should be removed from hard tasks and converted to elite tasks.

    A few ideas to add:

    Battle mages (Hard)

    Vorkath (Elite)

    Kurasks (Hard)

         -Kurasks might be a bit over the top since they are currently not in the server and the fremennik dungeon would have to be coded as well if you want to add them in the same spot as osrs

    Barrows (Hard)

    Tzharr (Hard) 

    and/or

    Jad (elite)

       -As with Kurasks these might be hard because they would require new locations to be added (but i believe Tzharr caves are already coded a tp just needs to be added)

       -For Jad I think it would be reasonable to make fight caves start on the Jad round so people don't have to spend an hour on a task

     

    Also an extend option for demonic gorillas


  8. 1 hour ago, David said:

    Any subtitute items for the purpose of alching you know of?

    rune armor/weapons, dragon armor pieces or weapons, leaf bladed weapons, mystic pieces, noted addy pieces, 

    Item - OSRS Alch value

    Rune Battleaxe - 24,960

    Rune square - 23,040

    Rune halberd - 38,400

    Rune full helm - 21,120

    Rune platebody - 39,000

    Rune Platelegs - 38,400

    Rune Kite - 32,640

    Rune plateskirt - 38,400

    Rune 2h - 38,400

    Rune warhammer - 24,900

    Dragon med - 60,000

    Dragon mace - 30,000

    Dragon longsword - 60,000

    Dragon dagger - 18,000

    Dragon Scim - 60,000

    Mystic robe top - 72,000

    Mystic bottom - 48,000

    Mystic staves (earth,water,air,fire) - 25,550

     

    Drops for the Higher Tier Monsters

    -Dragon halberd - 150,000

    -Dragon battleaxe - 120,000

    -Dragon platelegs/skirt - 162,000

    -Dragon 2h - 132,000

    -Dragon chain - 150,000

    -Godsword shard - 150,000

    -Marble block - 150,000

    (these values could be edited at your discretion)

    Also, you could just put any random items on the drop table and just edit the high alch value

     

    As for bosses I think its good for them to keep dropping coins since people wont have the space to carry the drops or bring alchs if they are bossing.


  9. This suggestion serves no particular use except making slayer more interesting. Basically, like osrs, i think slayer monsters should just drop good alchables because slayer tends to get boring when all you do is kill and pick up some blood money. Sometimes i find myself getting too bored to even pick up the money and i miss out on some cash.

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