-
Content count
43 -
Joined
-
Last visited
-
Days Won
2
Posts posted by Cali
-
-
+1 on some investigation into this guy... i ran around edgeville for like 45 minutes checking any hiding spot i could think of and still couldnt find him .... something fishy is up here.
0 -
Last night I was high as fuck training up a new realism account that i am going to use for pvp. I was alching in between fire wave spells for xtra xp.. but then my mouse double clicked and equipped the iron darts i was alching. I did not catch my mistake in time and ended up alching my kodai wand on accident.
To prevent people from going full retard like i did, there should be a warning when alching anything over like 5m.
0 -
revert the donator rank change
its fucking stupid
0 -
EL LOCO TOROOOOOOO
0 -
how does one get veteran rank?
0 -
so league points are favored in rankings over elo?
0 -
Updating this every day so make sure to reply to this thread if you think i should add something
0 -
A list of all of the suggestions i could think of, get from friends, or find buried in the suggestions subforum. Thought it would be better to put them all in one place rather than them sitting on page 4 and never being seen again
https://docs.google.com/document/d/16i7DVSb0MuODIovH9uFSkwtfmyK3mU5lBybf5mWyfYs/edit
Please leave any comments or feedback and I will make edits to the list as i see necessary
1 -
1 hour ago, Rudra said:It's funny because I randomly checked Infernal, and saw it for 1.7m, but I legit had no cash, had to grab shit from the bank and sell to perdu lmao.
lmao next time pm me i got u the cash
0 -
reminds me of the time i got an elder maul for 750 gp
1 -
Were you above 20 wild when u lost?
0 -
-
1. add a fishing shop npc to the fishing guild, i keep dropping my feathers and having to tp back to home to spawn more then come all the way back to guild
2. add a bell to duel arena like the pvp bell, so you can ring it and request a staker to duel. Additionally could add a function that lets you set the amount you want to stake when u ring.
3. make zamorak platelegs spawnable
0 -
There are already a few fire making guides out there, but none mention the exact amount of logs needed or detailed a good firemaking spot, so here it is:
Logs
::item 590 1 - One tinderbox
::item 1511 4 - Four logs required to get from lvl 1 to level 17 (800 xp ea)
::item 1521 9 - Nine oak logs required to get from level 17 to level 30 (1200 xp ea)
::item 1519 27 - 27 willow logs required to get from level 30 to level 45 (1800 xp ea)
::item 1517 17 - 17 Maple logs required to get from level 45 to level 50 (2700 xp ea)
::item 6332 27 + ::item 6332 27 + ::item 6332 1 - 55 Mahogany logs required to get from level 50-60 (3140 xp ea) [these cant be spawned noted idk why]
At this point you can continue burning Mahogany logs to 99 if you do not want to buy yew and magic logs
If you continue spawning mahogany logs, you will need to burn approximately 4,727 more mahogany logs to get to 99
If you choose to buy unspawnable logs for training, you will need:
232 Yew logs to get from level 60 to level 75 (4040 xp ea) - Shop price 4k ea*232=928,000 coins [i was able to pick some up in trade post for 1k ea so check tp before you buy from shop]
1952 Magic logs to get from level 75 to level 99 (6060 xp ea) - Shop price 15k ea*1952=29,280,000 coins [like the yew logs I was able to buy mine for cheaper in tp so just check it before u buy from shops]
**OR you can cut the above logs if you have the woodcutting level
My Favorite Spot
Edgeville
Start at ::edge
SpoilerBurn logs until you run out and you should end up here, where you can bank easily at the deposit box right next to you
Once you have more logs resume in line with the fires you just started
SpoilerBurn logs until you hit this wall, then type ::home
SpoilerFrom the home tele, walk behind the clan banner and start burning logs again
SpoilerEventually, your path will be blocked by a leaderboard, so grab some more logs out of the deposit box and tele back to edge, repeating the cycle.
SpoilerIf you are fast enough, your original path will be blocked by your first fires, if this happens, take one step east and continue firemaking
SpoilerEXTRA TIP: If you ever run out of logs and are not near the deposit box, you can type ::tournament and be teled directly to it
1 -
nvm my duo decided not to split with me
0 -
Battle Mages are very good money, but also very risky if you do not have a solid escape plan. They are located in the mage arena. To get to the mage arena you must first go to ::mb. Then, pull the lever (will tele you to 50 wild), cut the two webs to the east, and walk a few more steps east. If you see a room blocked by two webs containing a lever, you are at the right place. Cut one of said webs, walk in, pull the lever, and you are now in the mage arena.
Starting at Super rank, donators will have a boosted npc drop rate. This means if you are a super or above this money making method will work better for you than someone of a lower status.
**IMPORTANT** ONLY magic attacks can be used inside the arena, so trying to use range or melee will not work.
There are 3 setups to choose from when going to battle mages; budget, basics, and max
Choose one based on your financial standing. (Welfare=broke af cant afford any gear, Basics=can afford some barrows but not much more, Max=Got money to spend on maximizing money/hour)
Before we start, you should notice that all of the gear sets have a very weird set of armor in the inventory. This gear is the lowest mage attack bonus I could find on the server. The purpose of this is to give you a very easy way to avoid pkers. If a pker comes to battle mages and tries to kill you, simply put on the armor, then splash on a battle mage until they leave. Make sure to check back into ur account to restore pray every few mins and you should outlast the pker's patience. After the pker leaves stay inside the mage arena but walk to the lever area. From here, you can scout mage bank for a few minutes to make sure they are not coming back.
Before using a certain set, make sure you read the important notes to see my tips regarding the gear.
Welfare:
SpoilerGEAR IN ABOVE PICTURE:
Format= Slot- item (item id)
Helmet- Farseer Helmet (3755)
Necklace- Amulet of Glory (11978)
Body- Mystic Robe top (4111)
Legs- Mystic robe bottom (4113)
Boots- Wizard boots (2579)
Shield- Book of darkness (12612)
Weapon- Ancient staff (4675)
Gloves- Barrows gloves (unspawnable) or Dragon gloves if you do not have barrows (7461)
Ring- Ring of wealth (i) (unspawnable] [not required but very helpful]
Cape- Cape of saradomin (2412)
GEARSET IN ABOVE PICTURE:
Helm- Rune full helm (2619)
Shield- Toktz-ket-xil (6524)
Gloves- Black d'hide vambraces (2491)
Body- Fighter torso (10551)
Legs- Granite platelegs (6809)
Boots- Snakeskin boots (6328)
Weapon- White magic staff (6603)
IMPORTANT NOTES
-The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it
-You will not be risking enough to attack the battle mages, so you can either:
Upgrade your gear piece by piece until you risk 20m skulled or unskulled
Bring 20m in coins
Bring random items that will make your risk 20m (noted anglers, super combat pots, etc.)
-Ice barrage is the best option if you do not want to spend money on wrath runes and a tome of fire.
-The super antipoison is VERY crucial in case a pker venoms you
-If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.
-I suggest using all of the money you make in this gear to upgrade to one of the sets below.
Basics:
SpoilerGEARSET IN ABOVE PICTURE:
Helm- Ahrim's Hood
Shield- Tome of fire
Gloves- Barrows gloves
Body- Ahrim's robe top
Legs- Ahrim's robe skirt
Boots- Infinity boots
Weapon- Staff of the dead (or staff of light)
Cape- Imbued zamorak cape
Necklace- Occult necklace
Ring- Ring of wealth (i)
GEARSET IN ABOVE PICTURE:
Format=Slot- item (item id)
Helm- Rune full helm (2619)
Shield- Toktz-ket-xil (6524)
Gloves- Black d'hide vambraces (2491)
Body- Fighter torso (10551)
Legs- Granite platelegs (6809)
Boots- Snakeskin boots (6328)
Weapon- White magic staff (6603)
IMPORTANT NOTES
**EDIT** I realized after making this that if you use a sotd or SOL, you will no longer need a d scim to cut the webs, so you can substitute the scim for a restore or brew whichever you would like.
-The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it
-You will not be risking enough unskulled to attack the battle mages, so you can either:
Upgrade your gear piece by piece until you risk 20m unskulled
Bring the difference between your risk and 20m in coins
Type ::skull once you make it to the arena
-Fire surge is the best option (max 45 with tome of fire), and you will profit runes per trip. However, if you do not wish to use fire surge, your second best option is ice barrage (max 38) with a REGULAR* staff of the dead or staff of light
*If you use a toxic staff, you will venom the battle mages when you try to box them
-Using ice barrage will give you the option to freeze a pker and log out underneath them, but you will be sacrificing some total damage in order to have that option
-The sanfews are VERY crucial. If you are not able to bring them, you must have an anti venom in case a pker venoms you
-If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.
Max:
SpoilerGEARSET IN ABOVE PICTURE:
Helm- Ancestral hat
Shield- Tome of fire
Gloves- Tormented bracelet
Body- Ancestral robe top
Legs- Ancestral Robe bottoms
Boots- Eternal boots
Weapon- Staff of light
Cape- Imbued zamorak cape
Ring- Ring of wealth (i)
GEARSET IN ABOVE PICTURE:
Format=Slot- item (item id)
Helm- Rune full helm (2619)
Shield- Toktz-ket-xil (6524)
Gloves- Black d'hide vambraces (2491)
Body- Fighter torso (10551)
Legs- Granite platelegs (6809)
Boots- Snakeskin boots (6328)
Weapon- White magic staff (6603)
IMPORTANT NOTES
-*EDIT* I realized after making this post that if you use staff of light or staff of the dead, the scim is not necessary to cut webs. Instead, you can substitute it for another brew or restore, whichever you prefer.
-The only prayer you should use is protect from magic, everything else drains prayer too fast and is not worth it
-You will be risking 64M from the start if you use this set, so do not use it unless you can take the loss because there is still a chance of death.
-If you would like to use a setup very similar to this with less risk, replace the pegs with snakeskin boots and bank the berserker necklace. If you do this, however, you will have to take off your cape and occult necklace in order to have a 100% splash rate.
-Fire surge is the best option (max 49 with tome of fire), and you will profit runes per trip. However, if you do not wish to use fire surge, your second best option is ice barrage (max 41) with a REGULAR* staff of the dead or staff of light
*If you use a toxic staff, you will venom the battle mages when you try to box them
-Using ice barrage will give you the option to freeze a pker and log out underneath them, but you will be sacrificing some total damage in order to have that option
-There is no point in bringing a kodai wand for this setup. It does not give you an extra max hit, and it will push your risk up to 100m.
-The sanfews are VERY crucial. If you are not able to bring them, you must have an anti venom in case a pker venoms you
-If you get a drop at battle mages, do not panic and instantly bank, that is where the pkers will find you. Instead, wait it out a bit until you have about 1/2 your restores left, then carefully head back to the mage bank lever. The most dangerous part of this method is the stretch between the mage bank lever and the mage arena lever, if you let a pker tb you there, you will most likely die.
1 -
1. A command for donors to be able to access trade post. could be ::tp, ::tradepost, etc.
2. The ability to take unspawnables from your bank using the bind function.
Currently it is not very useful because most of the supplies I use are unspawnable (sanfews, anglers, super combat pots). If it were able to take items from your bank and bring them to ur inventory without having to bank, like the preset tool, it would be exponentially more useful.
3. Dark claw cant be sold in tp and is valued at 0 gp in stake/risk protection
1 -
On 4/10/2019 at 1:02 AM, David said:Any suggestions on what to remove or add to hard tasks?
In my opinion, demonic gorillas are the only things that should be removed from hard tasks and converted to elite tasks.
A few ideas to add:
Battle mages (Hard)
Vorkath (Elite)
Kurasks (Hard)
-Kurasks might be a bit over the top since they are currently not in the server and the fremennik dungeon would have to be coded as well if you want to add them in the same spot as osrs
Barrows (Hard)
Tzharr (Hard)
and/or
Jad (elite)
-As with Kurasks these might be hard because they would require new locations to be added (but i believe Tzharr caves are already coded a tp just needs to be added)
-For Jad I think it would be reasonable to make fight caves start on the Jad round so people don't have to spend an hour on a task
Also an extend option for demonic gorillas
0 -
+support all but #9
0 -
At like lvl 90 u should start getting battle mage slayer tasks as a non-elite tasks, my last 20 tasks have been dragon or hellhounds and the repetition is killing me
0 -
I do not see a reason as to why the Veteran's rank got lost in translation between servers, so I think it should be brought back with the same application process as before.
1 -
1 hour ago, David said:Any subtitute items for the purpose of alching you know of?
rune armor/weapons, dragon armor pieces or weapons, leaf bladed weapons, mystic pieces, noted addy pieces,
Item - OSRS Alch value
Rune Battleaxe - 24,960
Rune square - 23,040
Rune halberd - 38,400
Rune full helm - 21,120
Rune platebody - 39,000
Rune Platelegs - 38,400
Rune Kite - 32,640
Rune plateskirt - 38,400
Rune 2h - 38,400
Rune warhammer - 24,900
Dragon med - 60,000
Dragon mace - 30,000
Dragon longsword - 60,000
Dragon dagger - 18,000
Dragon Scim - 60,000
Mystic robe top - 72,000
Mystic bottom - 48,000
Mystic staves (earth,water,air,fire) - 25,550
Drops for the Higher Tier Monsters
-Dragon halberd - 150,000
-Dragon battleaxe - 120,000
-Dragon platelegs/skirt - 162,000
-Dragon 2h - 132,000
-Dragon chain - 150,000
-Godsword shard - 150,000
-Marble block - 150,000
(these values could be edited at your discretion)
Also, you could just put any random items on the drop table and just edit the high alch value
As for bosses I think its good for them to keep dropping coins since people wont have the space to carry the drops or bring alchs if they are bossing.
0 -
This suggestion serves no particular use except making slayer more interesting. Basically, like osrs, i think slayer monsters should just drop good alchables because slayer tends to get boring when all you do is kill and pick up some blood money. Sometimes i find myself getting too bored to even pick up the money and i miss out on some cash.
0 -
if you have that bad of a gambling addiction i think you need to see a therapist
0
PrayerS AKA Dylan Veteran Rank App
in Veteran Applications
Posted
nein is OG no cappp