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Showing most liked content on 06/03/2018 in all areas

  1. 2 likes
    To enter this giveaway: 1. Subscribe to my channel and make sure notifications are turned "ON". 2. Like this video 3. Comment your In-game username (IGN) and register using the link below so no one can steal your reward! Link to register an account: http://in.runewild.com/?landing=noturavg Enjoy!
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    Weekly Donator Store Promotions Added an automatic weekly rotating system for the featured items in the donator store, every week you will see a new unique set box with 3 random items from the donator store. Unique set boxes Bunny outfit box Skeleton outfit box Shayzien armour box Chicken outfit box Snow imp outfit box Every week these boxes will rotate meaning they will be discontinued for 5 weeks until every box went on sale. Weekly Vote Rewards Weekly the Top 3 voters will now receive amazing rewards, ending every Tuesday at 18:00 PM GMT View Top 3 Vote Rewards Donator benefits You will now receive the Woolly hat upon reaching the Legendary rank at the Town crier. You will now receive the Mask of balance upon reaching the Master rank at the Town crier. You will now receive the Wise Old Man's Santa hat upon reaching the Ultimate rank at the Town crier. You will now need less kills to receive a Mystery box after receiving the Master rank, Master minus 5, Legendary minus 10, Ultimate minus 15. The prayer drain slows down by 50% for the Legendary rank, x2 for Master rank and x3 for the Ultimate rank, only outside the Wilderness (non-player attackable zones, including tournaments and PvP zones). The Ultimate rank protects an extra untradeable item on death. The BM and Wild Points reward for kills increases by 25% for the Legendary rank, 50% for Master rank and 100% for the Ultimate rank. View Donator benefits Miscellaneous Added !cpvp which is competitve bridding, no pid, double deaths and increased tank plus squishier non-tank(robes). Improved chance on getting rares upon opening Legendary Mystery boxes. You can now range in the PvP zones if your opponent is too. You will no longer lose breakable items in non Wilderness and PvP zones. Added a bank booth next to the ornate rejuvenation pool close to Edgeville ditch. Added a new pure set without magic runes and mainly for ranged/melee. Upon creating a saved gear slot your gear item appeareance will change to your weapon slot. Added the anti bot system to all skills Increased PJ Timer at Edgeville from 6.6 to 7.8 seconds Added a !tournament teleport. You can now see which staff members are online by typing !staffonline. You can now eat a karambwan and drink a brew instantly afterwards, you can't combo it with a shark to a karambwan and then to a brew. The movement system has been improved to mimic the graphical side of OSRS movement, will be liked by brids. You can no longer see your email address on the forums for security purposes. The change email feature at Town Crier guide will no longer cap it to 20 characters.
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    Dear Runewild, I do think it will be nice to see a Thieving stall & chest in Deep Wilderness. For example: Thieving stall & chest in level 30 Wilderness where you get a decent amount of money if you Thief it. This will increase the amount of players PKing in Deep Wilderness and this will be a nice money making method for people aswell. I think if this gets added it will be very fun! What do you guys think about this? Kind regards, Atlas
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    hi! i started playing not very long ago but i have been playing rsps on and off for years as well as owned a couple myself. these suggestions are just my thoughts on how to prepare for the rapidly growing community we are experiencing and to improve quality of life for all players. feel free to provide your opinion and improvements to the ideas listed. 1: skilling. currently skilling is dreadfully slow which is ok, but there needs to be faster options avaliable for a risk, or some variety. The idea is to involve the wild for more skilling, example; woodcutting in wild will be 1.5x or 2x xp rate, but you must risk "x" amount of bm in items or cash. please provide input as to how much x is or it could be scaled. 1m bm 1.3x, xp 3m 1.5x, and 10m 2x xp. This could apply to all skills in wild, fletching herb fishing wc mining smithing etc. this would also make donor benefits more valuable as you can skill at edge ditch and just walk in and out, and do ::bank or loadout if it works. This would also encourage wildy "roaming" as people could be woodcutting anywhere. 2: Bosses and slayer. currently low lv slayer is pretty annoying its all green dragons and ents which is fine, but if more than 1 person is doing slayer you either have to wait or the rate slows down incredibly as there are very few of those monster in wild. suggestion add more locations for wild slayer monster and make the locations be known instead of having to search for them and maybe diversify the main monster slayer tasks as axes are always packed too. 2.1: boss slayer specifically. You finally get 80 slayer and you get any wild boss slayer task, well now you have a problem because people are already camping those bosses who do not have them as a task. corp also has this problem, someone just camping it with tbow safe spotting it. it is really off-putting for those trying to train slayer due to their op gear vs your relatively new setup. it is hard to come up with a solution to this as these bosses are not only 75% of your tasks but 75% of the eco's big ticket items. There is only a few possible options i can come up with so please help me on this one. option 1: instanced slayer only wildy bosses, if you had that boss as a task you could tele into an instanced version of that bosses wildy area. to combat the obvious problem of no pkers, add an option to the slayer master to randomly tp to someones instanced slayer task with a 10 minute cd, this way there still are pkers, but you also can not just be camped. no targets here so emblems can not be abused Option 1.1: instanced bosses for slayer, but bh targets can tele to you and your target auto changes every 5 minutes so you can not camp a edge pker and disable skipping targets. option 2: add 2nd wildy boss locations maybe in a multi cave near mage bank? fast to get to and multi for pkers and pvmers allows team pking at all bosses. put bosses in cave at 33-35 wild so u still can escape 3: trading post. add a option to view players shows individually, add recently added tap for sniping, make interface more user friendly currently options locations change see below, add history tab for checking item prices see below. add every item into the search option if item isnt for sale just have it say no offers instead of acting like the item does exist. interface - main page: search item, search player, history, my sales. then a back arrow on each to go back to main page. currently interface seems kinda awkward. history - history of item to see what is has been sold for and when Added 6/3 4: Range in pvp. Currently range with bolt rag hits through 300 range defence nonstop seems like range defence does not really do anything and void range never even hits on robes. 5: 30-150 kill streak achieve. this achievement is cancer and kinda ruins the fun of the game. say you are working on the 100/150 ks achievement, well you either are in a large team or lucky and you just roam looking for skillers and pvmers to prey on. this is fine, but what happens when you half way through and want to pvm? you can't because every boss is a wildy boss so you either have to only pk for a week straight camping pvmers and teaming or you sacerfice your killstreak to actually play the game and pvm or skill. does not sound fun for either party to me. i suggest leave the 30 ks as its doable in a day and add a 2nd achieve to help balance out the time it takes. maybe like 200 wildy bosses killed? callisto vene vet etc all those count towards the same achieve will add more as i think about it just woke up.
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    Not entirely sure why it's 100k. I think lowering to 50k would be fine. Ballista should be worth more, but people probably don't have the new prayers so don't see much use for it.
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    So long as this is an appropriate way to scale the price, then sure. I know what you mean and I've seen items that are worth a lot of Wilderness Points, but are actually very low value in the eyes of the community.
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    Strongly support. Even with just a 30 ks I feel like the majority of bossing, slayer tasks and other achievements are just out of the question for me atm and it kinda eats away at my motivation. With the server messages and scoreboard I feel as if getting a 100+ ks is enough of a reward in it self to the people who choose to go for it
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    You put alot effort on this and I see very nice suggestions!
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    Have a chest/stall outside of the wilderness, as well as one in the wilderness. Ensure the wilderness chest/stall is at least three times more profitable, perhaps giving more XP/hr as well.
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    Support. Maybe a bit higher than 30 wildy, so people cant teleport instant, kind of like vet'ion?=
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    Should we do this, if yes by how much, to 100% or cap it at a certain increase? Just a topic for discussion before I poll this in the discord.
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